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3p0ch

430 Game Reviews

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since you asked about setting combos

This looks like it will be fun when it's done. Plz see audio portal for cool loops to play for background music. My proposal for settings:

hero speed = 10 throughout entire game

level 1: # enemies = 10
# swarms = 1
enemy speed = 5
aggression = 0.5

After 25 kills
level 2: add a second swarm (in addition to the first one) where the new enemy has
# enemies = 10
enemy speed = 3
aggression = 1.5
(These enemies can be easily "kited" and sniped from afar, but will keel you if you get close)

After 25 more kills
level 3: add a third swarm with
# enemies = 5
enemy speed = 12
aggression = 0.5
(Introduces enemies that are faster than the player, but that aren't really much of a threat)

After 50 more kills
level 4: add a fourth swarm with
# enemies = 10
enemy speed = 9
aggression = 1
(I find that matching the hero's speed seems to make them tougher)

After 100 more kills
level 5: add a fifth swarm with
# enemies = 5
speed = 6
aggression = 0.5
but... THEY EXPLODE ON YOU IF YOU TOUCH THEM muahahaha

And keep adding more swarms with varying attributes as you progress.

CasparSiebel responds:

Thanks for the review, ideas will be incorporated.

holy shiznick

That was way harder than I expected with the cutesy graphics. Jumping sharks, lazer eyed sphinx, deadly mountaineer flagmen, wtf?

truth in advertising

You said this was an intentionally glitched game, and you delivered all right.

Congrats on making the buggiest game I've played in the past three minutes! :P

looks kinda like a stripped-down gamejam entry

Just use pictures of a hookworm eating bacteria inside an intestine instead of basic geometric shapes, and slap some silly music on it, and you'd have a legitimate time-waster on your hands!

finally, TD troops can move

The ability to move makes this game fun. But controlling it felt much more clunky than necessary, mostly because you need to scroll around by moving the mouse to the little arrows at the edges of the screen. Simply having the WASD or arrow keys scroll would have made it easier to control and a bit more fun; shrinking the sprites so the entire map could fit on one screen would have been even better. (If you still want to be able to show off the nice graphics and were really ambitious, you could have the spacebar switch between a close up view for fine control and nice graphics, and a zoomed out view to more quickly and easily control over the entire map.)

And of course like everyone else will probably ask for, more variety in the types of units and enemies, and different maps.

webmasterweb responds:

Hi Friend, thanks for your comment... Now i modify the game so that is possible to use arrow keys to scroll aroud... Byeee

only rated 3.52? lolwut?

I definitely haven't seen any flash game like this before. A must play for any fan of Star Control II's space exploration and resource harvesting model... although my one gripe is that the battles are just your typical space shooter instead of SC 2 style.

plz to frontpage roxor game. fang Q.

made my brain hurt in a good way

The higher levels were a very good challenge without being downright nasty. Except #20 which I still haven't solved :(

yep

it uploaded ok

Very good game

Nice to see a good strategy/management submission, there aren't nearly enough of these IMO.

The only thing I would add is a warning in your comments about the game: it may take a few hours to play through... unless you get om-nom-nom-ed by zombies first.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

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