I was completely blindsided by an animation on NewGrounds about impossibly huge swords that didn't end up devolving into a cock joke, but this had me LMAO.
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I was completely blindsided by an animation on NewGrounds about impossibly huge swords that didn't end up devolving into a cock joke, but this had me LMAO.
I did consider it
While I normally like your battle descriptions, in this case the extra syllables in Argentina and Argentine threw me for a loop. Would that be how the Brits pronounce it?
Thanks for the feedback.
I had to speak really fast to fit this into YouTubes shorts time limit, so it's just poor pronunciation on my part.
WHAT THE F&^@*$ IS WRONG WITH "EPOCH"!?
Same issue as JFMV763: the game lags and stutters bad enough during Day 2 that playing it isn't fun. It happens in both Firefox and Chromium browsers on my Windows laptop and isn't fixed by reloading the page and continuing. Hopefully it's something that's easy to fix by giving an option for lower graphics quality, but I suspect there's more likely a programming issue because I'm playing on a laptop that ran 500 Caliber and Daxolissian System fine.
The art is absolutely amazing. I didn't really like how the player's movement felt though.
-- Yep, whatever you just did has fixed it, I just played through without any lag now.
Issue fixed ! No more lag
Gud game for those days when you just want to unload a magazine on everything that gets in your way.
If it would be easy to do, I'd just say leaderboards or keeping the score displayed when you hit game over would be nice so you get a sense of how well you did on a run.
Wow this game is fricking hard, and coming from me that says something! It takes some thinking through how you're going to tackle the levels, and needing to explore and figure out how things are laid out and how enemies work when you're in a 3D environment gives it a twist that you don't see in most games. I appreciate a good challenge though -- that's what'll keep people coming back to play it.
Thanks a lot! I tried to strike a balance between challenging but fair and make it the kind of game that seems daunting at first, but gets easier once you master the mechanics. I'm so glad you enjoyed it!
Disclaimer: I admit IDK squat about dubstep. That said, my main critique is that this sounds like a series of great hooks that are done sequentially but without seeming like they're really part of a cohesive song. Maybe this upload is meant to be just that, and more of a teaser than a typical song, but I think it'd be a lot more memorable if it had like a chorus or something that I could point to and say "ah, that's the part that people will recognize as being this song". That said, these are great hooks and could probably be fairly easily turned into such a song if you wanted.
Thanks for your feedback! Two new tracks will be released on March 27, I hope they will call you back!
I'm blown away by the effect those bells created and I've lost count of how many times this has looped by now. Nice job, man.
Thank you for the kind words, I am too very entranced by these magical bells.
Thank you for the review, as not many do anymore.
ZieGie
I really like the ambient background effects. At 0:45 the lead keyboard switches from its intro to playing a melody of all whole notes; I definitely prefer the former to the latter. The melody is nice for a few measures, but it soon seems like there ought to me more complexity to it. Going back to an approach like in the intro seems appropriate at that point. If the keyboard is really meant to play more of a background role than a lead at that point, maybe back off its volume or increase the volume of the other instruments to let them shine through more.
If you like hard games try my Daxolissian System series
Cat
Scientist
Read the manual & try stuff
So Cal
Joined on 2/13/10