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3p0ch

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I don't normally like action games, but this one has a really high fun factor. It's one of the few that runs reasonably smoothly even on my p.o.s. laptop even when there are a ton of enemies and bullets flying around on the last levels. And although it gets pretty mad and crowded toward the end, it didn't cross the line of making me feel like I was out of control and just mashing buttons randomly. I agree with VascoF that the hitboxes when I stomp attack sometimes seem a little bit off to me, in that I'll take damage if I try to stomp in an area toward a mech's front or rear that I would think should be a clean hit, but it doesn't happen often enough to be a big detraction.

It's an art game that seems to exist in a game format mainly to serve as a way of making the story more immersive, rather than being what I would really consider a game. The puzzles are trivial to solve; the only challenge was finding them and figuring out the order they're supposed to be done. Caio95 alluded to the other thing that bugged me: exploration in a mostly desolate world with a slow-moving character in a round window became more of a chore than an enjoyment.

This might be nice as a pure art game if you're into that sort of thing, and I'll give you credit for achieving the tone that I think you were trying to set, but it's not my cup of tea unless it's also fun as a game. (The game Perdition is the best example that I can think of at the moment.)

Wad1m responds:

Fair enough, everyone got his likes. Thanks for playing and giving s honest feedback

I just can't connect with the message (which is pretty much the whole point of an art game like this). The game made her situation look about as demoralizing and monotonous as working at Mickey D's in a dead-end job to make ends meet with a boss barking at you to serve more customers and smile while you're doing it. I'm not saying IRL prostitution is just like taking fast food orders, but that's how it came across here.

This is a very well done game, and if anyone whines about the difficulty, you have my permission to reply "nah u jus sux. git gud." :D

I agree with oracle85: a) that's totally a dude. Agreeing with ytrfamli: b) I thought there would be more stuff behind those blocks on the far right ;_;. Agreeing with most everyone else: c) the wall jump would be better if it were instead a wall climb the way this game is designed. And disagreeing with most everyone else: d) if people complain about wanting a better map then they can get a pencil and paper and make their own damn map.

esayitch responds:

Haha, that first sentence made me laugh xD The game is not for everyone, it has its target audience and I think it's target audience will enjoy it. When it is played by people who are not the target audience, it will obviously not be enjoyed.

Finally someone who agrees about the map xD

I like strategy games; meaning that the player has to look at the scenario they're faced with and come up with a creative way to approach it. So the teleporters that take you to another location that you can't determine without a bunch of trial and error was a turn-off for me personally. That aside, this is a pretty well-made game with appropriate graphics and appealing music, but overall I can't really say that I would call it fun.

demiank responds:

Thx for the review!

I thought the teleporters would give the levels a more dynamic feel. I'm guessing the ones that teleport you offscreen were the ones to disorient 'and frustrate' you the most.

It looks like a lot of effort went into it with great graphics, good sound, some mechanics that are out of the ordinary, and stuff like intro scenes that go beyond what you would expect from a jam game. But the guy moves so slowly that's it's agonizing; using the spin attack so he "walks" faster helps a little bit but not enough. I tried Chrome and Firefox, and on both it's too slow to be any fun.

I don't think I've played long enough to really leave a proper review (normally I like to finish the game first), but I have one burning question for you:

What determines whether your character sticks his landing on a higher platform or falls through to a lower platform?

That would greatly affect how I play the game, and the answer wasn't obvious when I was playing.

epictailgames responds:

Normally you should stick on platform that You landed. You could fall from platform by pressing down. If it is not the case it could be bug or framerate isues

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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