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3p0ch

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Overall I'd say the puzzles were not too hard but did take a little thinking for the later levels, the graphic were nice and the music was very cool.

I ran into a glitch in a level with portals (I think it was level 22): I used Undo a few times to backtrack and then realized a few backtracks wouldn't be enough so I tried to reset the level, but the level ended up not completely resetting to its true initial state (something more like how it was when I went through the last portal), and after continuing to try to futz with it I just ended up in a completely softlocked state where neither the undo or reset buttons were getting the level to a playable position anymore. Fortunately reloading the page let me continue at the same level and finish it.

GrizzlyCogs responds:

Glad you liked it!
The bug you mentioned should fixed now, I've just upload a new version!

Is level 11 bugged? I'm pretty sure I filled everything and it's not registering as finished. It was enjoyable up to that point.

Pitigamedev responds:

Thank you for the heads up, I will check it out and let you know.

EDIT: You were right! there is a bug in level 11. I'm fixing the game and reuploading it right now.

I really like what I see so far. The safe is not accepting the code that I'm 99% sure is correct and that might be making it impossible to progress further.

I'd recommend not to make Ctrl be crouch and W be move forward for a web game :p

Aside from that issue, the easiest suggestion I have to implement for now would be to have a screen that says "Loading" during transitions between scenes instead of just a gray window that makes it look like the game might have gotten frozen.

BecSantus responds:

Thanks for this comment, crouch can be used with Ctrl or C thanks for the comments

An update has been posted with a new puzzle and some bug fixes regarding the spirit in the bathroom as well as the letter Q has no longer a number attached to it.

I finished the main game (I think? IDK if there's more to do after I start playing in black and white) and had some spots in the ending where it looks like I'm forced to reload the page to sort of progress. I'm not sure if that's intentional or something buggy with the HTML5 export of the game. But the game itself did a very good job of creating a world I wanted to explore, even if I was banging my head against the wall at points.

MarsUnderground responds:

Thanks! You should need to refresh the game at that point to progress, that is right at the end. In the desktop version the game exits at that point.

Very good game, the whole way it "feels" when you play with both the puzzle solving aspect of a slider game and the adrenaline and skill component with fast movement and (optional) times to beat worked well IMO.

The only minor thing is for Gauntlet mode: some levels the text to press a button to start playing blocks your view of some of the level so you can't plan before starting, and it would be nice to have numbers on teleporters to know where you'll end up. Most players probably won't care since it's easy enough to plan after starting the timer and experimenting and then reset to go for a serious run if you want, although I'm surprised that you let people reset the level in Gauntlet mode if they bork it up.

platformalist responds:

Hey 3p0ch! Thanks so much for the in-depth comment and feedback. Really appreciate it. :)

Glad that the puzzle/action hybrid vibes came through - that was what I was really hoping to deliver since I love block-puzzlers but also twitchy action games.

If I recall, resetting your timer in Gauntlet mode only resets the level timer, but doesn't reset your Gauntlet timer - so you can still go back for a better level time, but it negatively affects your overall Gauntlet score. I'll have to peek back in the code and check if this is in fact the case.

The other notes you've left are things I hummed and hawed on during development, and you're definitely not the first player to mention the possibility of numbering the teleporters! I've got a small update to push in the next couple weeks, so I've noted your feedback as possible items to address while I'm at it.

Thanks again for playing and for the feedback! :)

You just need to make the game start on level 7 (I think that was the one where it started getting 3D) because otherwise people will get bored and stop playing before then, and say "right click and drag to rotate" at the beginning of the level underneath "observe the piece".

natomarcacini responds:

Thanks for the feedback. I'll add the tip of rotating the camera in full release.

Now I don't feel so bad for having a username in 1337 and being a "cyan cat" anymore

Kolumbo responds:

CYAN CAT I LOVE IT

It's a nice old-school game. I started a run and ran into a softlock when I tried to open the locker and it wouldn't let me leave -- I think I had even found the clue to solve it and was entering it correctly but it still wouldn't open, but if someone hasn't found that clue they could probably get stuck there.

On a second run through the combination worked fine, finished the game.

On a third run to confirm that you'll get softlocked if you go to the locker and try entering something without knowing the combination yet, yeah, confirmed that softlocks it. You'll probably want to add a way to leave the locker after trying a combination.

awesomeunderscore responds:

Ok thanks for the comment I will see what i can do

I agree with Georgikus, it could use a short tutorial on how the economy works, I tried a couple of times and got game over on day 2 for unclear reasons (maybe losing too much happiness?) Looks like the game could be neat and expanded on if that initial learning spike is handled well though.

AlkalinePineapples responds:

Shit, I forgot to communicate important mechanics again!
I really need to be more careful about this.

The game won't load, and it's showing a 404 error under the browser's DevTools-Console window. Maybe try reuploading?

QuestFinder responds:

thankyou for that, I just updated!

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

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Read the manual & try stuff

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Joined on 2/13/10

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