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3p0ch

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I've got to admit, it made me chuckle.
Day 7 had two moons?
By that point, light/dark was getting out of synch with sun/moon anyway.
I wasn't able to keep patience long enough to see if there were any other easter eggs.

AerionsRealm responds:

Thanks for pointing that out. It'll be fixed in Rock Sim 2016. ;)

Ummm.... maybe this might make someone laugh?
Must be an inside joke I don't get or somethin'.

I have not played DROD before, back in the day like some people seem to.

This is a nice and tough puzzler. I usually think flash games are way too easy, but in this game I've so far only cleared a few of the non-tutorial rooms. My only gripe is that the sound is a little bit irritating; you might want to check out some other puzzle games to see what sort of music they used and what type of music works well, but that can be forgiven.

I'm not sure why people are complaining about the controls? You can customize them if you want by pressing Esc and redefining them. Or if you mean that you don't like only being able to swing your sword 45 degrees at a time... well, that's part of what makes this a puzzle game and not a hack 'n slash dungeon crawler.

The game's description says: " you go back to work and repeat everything all over again at your shitty boring job"... yep, that's pretty much how I feel about the game.

I can sometimes appreciate games that aren't "fun" but try to send a message, like [US]SR or 3rd World Farmer. But this is not such a game. If the message is "life in the real world is boring and repetitive", I could've figured that out by going and doing homework. Random events that affect your money at the end of the day are sort of a nice touch, but they don't redeem the game.

Just wanted to point out that when you get a heart ruby, it should probably say "vigorously" instead of "rigorously". I say this not to be a Mr.-Know-It-All jerk, but because every aspect of this game is completely amazing and that seems to be the only tiny detail that bugged me whenever I saw it and changing it with the next update should be fairly easy. Like most of the 58 pages of commenters before me (the ones who didn't complain about it being too difficult), I think the game is Epic.

About the difficulty: going by medal counts, as of now 7600 users have picked up the bat, 1000 beat the kobold, 430 finished the game. Compare that to Epic Battle Fantasy 4: 22000 users got first blood, 5800 entered the Godcat temple, and 2900 have finished the game. Or Crystal Story II: 9000 won a battle and 600 finished chapter V. And there are undoubtably a lot of people still playing Phoenotopia who will eventually get farther. So as far as awesome games go, Phoenotopia is maybe on the difficult side but not egregiously so (although I think platformers are inherently more difficult than final-fantasy-style RPGs anyway).

Nice original concept for a "find the differences" game, and I would give it a great mark just for originality if it were free of major bugs. But like 7777777, after the Shrek stage (#3 for me) I finished with 57% and I didn't get a continue button. I didn't have any preceding failures.

Nice game so far. But I would very much like to have a speed up button. It runs pretty slow for me, but maybe that's entirely because I have a $3.95 laptop that makes even elementary school kids LMAO so hard at it that milk squirts outta their noses.

This is a really good puzzle game. Completely logic driven, but with difficulty toward the end that stems from having to think about the levels in ways that the human brain (at least mine) doesn't normally see things. It's a good sign when most of the negative comments about a logic game are that it's too complicated and tough to figure out.

I agree with one of Akatsuki's comments -- it would help to have the character move a little faster (right clicking and changing the quality to low helped some for me, but not as much as I'd have liked).

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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