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3p0ch

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It's too bad early comments were just about it not being able to load, and probably brought the score down. It worked fine for me on Chrome, and is actually a reasonably nice puzzle game. I finished with all stars, but it had more challenge than I would have expected with the kid-like cartooniness.

This seems like a very good game so far. Definitely not too easy, especially on the diamond runs. I haven't even gotten to the point where I'm picking up gears (without it trapping me) yet. I haven't run into the problems other people have talked about with lag, even though I'm using Chrome.

I had no idea what I was supposed to do at the first boss. Only after looking at the walkthrough did I realize the point was to find ways to stomp its body/tail.

The only thing I don't really like is the mechanic where if you go from one face to another by ascending, and then cross into another face by moving sideways, then gravity rotates. It seems like it ought not to do that, so it's giving me fits. But maybe my brain will adapt to that instead of what I think should really happen (I realize the definition of what should "really" happen if you're a two dimensional man walking around on the surface of a cube and pushing it around in a three dimensional world with gravity is somewhat subjective).

Wackiedk responds:

Good to hear you enjoy it - I hope you will finish it.

Yea the bosses can be kind of tricky - they are probably "too hardcoded" so it can be quite hard if you don't do the exact thing that is expected.

Heh, maybe you're right - but I thought this way would make the most "sense". :)

I think it's a very good game for anyone who has played some chess. But the number of such people may be dwindling. I might suggest making the early levels be clearly marked as tutorials (maybe with a conspicuous "TUTORIAL" showing up in the right hand info pane while you're playing those levels) until you get to level 32, with an option to skip them and go straight to the harder levels, just so people don't see many easy levels and think that the whole game is going to be easy.

It might also be nice to allow the game to run as it currently does for casual players, but also make a more difficult mode where the player has to position all of the pieces and then click a button saying "declare checkmate" when they think they've got a solution instead of having the computer automatically check it after each repositioning of the pieces. If the solution is not correct, then show a move that gets the black king out of check.

Background music and possibly sounds would also be good.

Also, I think I spotted a bug on level 60. It counted it as a solution when I had the knight at K4, bishop at QR4, and rook at Q7. But I think the black pawn should be able to advance one space to block the bishop's check.

Antworks responds:

Hello, thanks for the feedback!

Having a How To Play with chess rules is in our to-do list. However, we believe it would be kind of troublesome to have players skip all the way to harder levels, since we do introduce some new stuff even for chess players. Also, we had some chess players try out the game and many got confused at the first levels, so maybe having pretty easy ones in the begining is good for making the player more confident.

About the "Declare checkmate" button. It is something we are considering. Did you find that you kind of accidentally solved the level?
Animations are also on the work!

Background music and sounds are also on our list! Sounds like we have similar views hahaa

Lastly, the bug. Yes, it is a bug, thanks for reporting! We will fix it asap.

Thanks!

It's great to see a game made with such depth, and a story to unravel for people who delve into it. It's just too bad the actual gameplay was slow and clunky enough to become irritating. Near the very end when I saw that timer counting down I realized just how much lag there was when I was playing... the game's pace would probably be fine if it were moving fast enough to have the timer going at normal speed. If there's any way to reduce the lag, it would dramatically improve the game.

First time I played a level, it worked OK.
Second time, my guy went right but couldn't face left and couldn't hit anyone to his left with the beet.
Third time, his gun was floating in midair away from his body. It would fire OK (from the position of the gun, not from Pico) but no enemies fell to fight.

So it looks nice but wasn't really playable for me.

HappyWhaleStudios responds:

That's really weird, I know there are some issues with the game, I had to rush development to finish today, tomorrow I'm going to do a massive debugging session, I hope you can take the time to try and play it again. Thanks for the feedback, a lot of that stuff I haven't heard before so I'll try to fix those things too

Yes, this concept has been done before (the flash game incarnation I remember was called "Untie Me"), but it's a good enough puzzle that I don't mind seeing another game using that mechanic. Especially since there are probably a lot of people out there who've never played this type of game before (it's not like it's a Kingdom Rush clone or something). And this version is very well made.

A good game overall, but there were a couple of things that struck me as "off" about the physics.

One is that when the guy is on a conveyor, the conveyor seems to be accelerating him instead of just adding a constant speed. That gets particularly frustrating in the later levels where conveyors toss you into spikes.

The other is that the speed of jumping and falling seems slow compared to his running speed, which gives him a "floaty" feel. But on levels 13-16 he seemed to move a little faster than on the other levels so he didn't have that floatyness, so maybe there was lag on my end that was causing that?

At any rate, aside from those things I thought it was a pretty solid platformer. The extra challenge of getting through levels perfectly after you've gotten through the game is a nice touch.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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