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3p0ch
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    429 Game Reviews

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    For the first minute or so of playing, I was like "WTF?" and just kept dying, mostly because I didn't realize you could double-jump. Once I started to get the hang of it a little, it seemed more entertaining than I would expect a game that's this simple to be. But only for a few minutes before it got old.

    This has got to be the most well-produced game of straight-up tic-tac-toe that I've ever seen. But that's not saying very much, because I don't think most people would try to make a game of just tic-tac-toe without twisting its mechanics somehow to make it nontrivial.

    I picked up the plunger. Couldn't see anything in the inventory, even if I click the "I", or any indication I had picked it up aside from it disappearing. Tried clicking on the lock and I heard simultaneous overlapping voiceovers. Then turned around and saw the plunger sitting there again. Then I quit playing. *Shrug*

    --- If anyone's reading the reviews after the first few levels, thinking that the game seems kinda meh and wondering if it's really worth it to stick it out to get to the later levels, the answer is yes. ---

    This is still under judgment, so I can't see the other reviews. I fully expect that some of them will say that this is a rip of Shift. That's what I thought four about the first five levels or so. Then I realized that this expands on the idea enough to warrant being a game of its own, with due homage to Shift. And honestly, I think the later levels are richer puzzles and more of a brain bashing than Shift was. For that, I commend you.

    But I also fully expect other people to say that the guy moves too damn slow. And I would have to agree with them on that point.

    If you like hard games try my Daxolissian System series

    plasmid @3p0ch

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