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3p0ch

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The graphics and sound are a nice retro gameboy-like backdrop for gameplay mechanics based on Castlevania. It really looks like a great retro game. But I felt like the gameplay itself was pretty trivial -- just walk through the level with at most a couple of enemies at a time that were pretty straightforward to kill, without any significant challenge. A mis-timed whip lashing wouldn't really leave you vulnerable to getting hit by enemies. The bossfight I initially kind of liked because I thought that I would need to whip him directly, which would make it pretty hard since I couldn't see a way to predict whether he was going to throw the orb high enough to duck under or not. But after realizing that you could ricochet it back at him, the bossfight also turned quite easy.

Overall, while it's aesthetically appealing, my opinion (take it for what it's worth) is that the enemies and level design could stand to be more difficult.

Looks like I'm not the only one who experienced problems with music crackling in my Godot game, which just started recently. I posted a way to fix it (done on the game dev's side, not the player's side) at
https://3p0ch.newgrounds.com/news/post/1148893

GabeMalk responds:

Thanks a lot!

We can't race in the first-person view that you get if you press backspace after completing a run?

I know it would be super hard to play that way, but I like hard games.

It's tough for me to even play because I can't see the whole screen at once. Even if I change the zoom inside my browser, it shrinks the area for the game canvas, but the actual stuff inside the game canvas doesn't get scaled down proportionally so stuff just gets cut off the sides. That seems to be something inherent to Godot because I just went back and looked at my game and it does the same thing. Elements that are positioned by control nodes do actually reposition like you would expect them to, but the entire game doesn't scale like you would expect. So I'd probably recommend setting up your project settings / display / window to have something small like 800 width x 600 height so it'll fit on pretty much any modern screen without needing to mess with browser zoom.

dotdash responds:

thanks, I will adjust it.

The graphics and sound are simple but the actual gameplay is pretty creative! Would recommend getting nicer looking sprites from any of many places where they can be gotten for free like OpenGameArt or smth so people don't overlook your stuff just because of the graphics.

Great atmosphere! The imposter was kinda bad at stabbing me if I just run (or even walk) by him though -- stabbing does work if you sit there so it's not like it's bugged or anything, but maybe something to tweak if other people notice the same thing. And the comments mentioned stamina but I didn't see any indication of it during gamplay?

larrynachos responds:

I'll expand the hitbox a bit, anything else you noticed needs improving? It takes me a while to upload so I want to make as few updates as possible :X

Thanks for the review!

This is kinda cool, and at least a nice time waster to be sure. The one thing I might suggest is that I don't like having to spam mouse clicks and would rather be able to just hold down the mouse button to spam slashes.

ahmadkalach responds:

Thanks for playing it and for your feedback!

There's a bug in that the HP doesn't get reset if you start a new run.

Other than that it's a nice and fun game, even if the runs that I've been RNG'ed so far have been easy. So far it doesn't seem like there's much use in the Throw ability since just pouring stats into the others looks like the way to go, but now that I've read through the author comments (it's amazing how many people don't look at them... even when they themselves are game devs ^_^) maybe I'll try a run focusing on it and trying to lower the enemy stats until I can beat them by slapping them around with a large trout.

Extar responds:

Hah, can't believe I never noticed that. That's fixed now. :)

Throw becomes much more useful when you come up against enemies that have better stats than you, especially on harder difficulties. You can't really level or equip your way around a particularly strong enemy so that's when throwing items of Health -5 become more important. :)

If you've got the hang of the game, which it sounds like you have, then Hard difficulty is basically the 'gloves off' difficulty that I actually tested most of the time. >:)

If you like hard games try my Daxolissian System series

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Joined on 2/13/10

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