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3p0ch

413 Game Reviews

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Instructions plz? I can't seem to do much other than look around. And press numbers to select items on the bottom row.

Since it's unplayable right now it'll prolly get blammed (unless it's just a problem on my computer). Plz re-upload when it's playable though since it looks like it might be cool when it is.

Edit: I reloaded again, and this time I can move around with WASD, jump with space, and use numbers to select stuff at the bottom but mouse clicking does nothing. The mouse scroll wheel moves the item selection, but also scrolls the browser screen even if I clicked in the game to make it capture the mouse. So yeah, something weird's going on.

Patbox responds:

Looks like a bug, I will try to reproduce and fix it! Reload might help, but I'm not sure

This game has a really high fun factor. The gameplay is really smooth, and while you could nitpick that maybe it would help to have a brief period of invincibility after respawning so you don't get insta-killed by the enemy spamming shots, it still felt overall fair there was an appropriate amount of skill requirement. Graphics are nostalgic of old-school Flash, and music is pretty cool. If there's a way to make the ships more visible when they're near the edge and about to wrap to the other side of the screen (like making the game window larger with the edges of wrapping being within the game window) then that might help.

Game doesn't start for me -- the preloading screen has the bar fill up most of the way and then stop. Reloading the page doesn't help. Using Chrome, if I go to Developer Tools and look at the Console window it has the errors
Uncaught SyntaxError: Invalid or unexpected token
V0.1.3.loader.js:1 Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload

ChromeSwitcher responds:

Odd, it works fine on itch. Thank you for telling me, the same thing happened last night but I assumed it was because it's under review and wasn't uploaded yet. I'll look into it!

It has a killer bug -- After he says I should probably go back and give the news to the townsman, it doesn't let me move around anymore. If I open Developer Tools / Console it says there's a null reference exception (object reference not set to an instance of an object), both when the last bandit dies, and again after the end of conversation after the last bandit dies. Granted, I think I had that error come up a lot in my first Unity game and I never cared because that alone won't crash the game, but it might be a clue to why I can't move anymore.

Aside from that, the game looked kinda neat while it was playable.

kyshama responds:

Hey thanks for letting me know, I tried to reproduce the bug on my end during play but couldn't. Ill keep try searching directly in the script it might be during my looping process when it tries finding enemy to attack.

The 3D modeling is kinda cool, but this isn't a game, or even a reasonably fleshed out demo. If you do turn it into a game I'd suggest having the camera automatically rotate along with the player during turns and the mouse just handle any extra rotation on top of that -- that might be more natural like if you were the droid and were pivoting your head.

It's running super slowly. It's possible to play, but not very fun when it's this slow.

I'm using Chrome on Windows in case that matters.

hkstd responds:

Thanks for your comment. It seems like the bandwidth of newgrounds.com is limited.
Please play this game on our website https://ww2.click, and the loading speed will be improved :))
Hope you enjoy this game.
Best.

The 3D graphics are awesome and the audio was great but I have to agree with sexagesimalian's review because it seems like the actual puzzles fell flat. I was hoping the puzzle difficulty would ramp up toward the end, but ultimately most of the time was spent either getting the level mapped out (which was kind of a chore with that camera setup) or executing a solution that's obvious once it is mapped, which is probably what made him think it was a little dull and tedious.

Simply widening the camera view (or having it be adjustable) and having the player move more quickly and grab towers more securely so the solutions could be executed faster when the level is figured out would help some, and trickier logic puzzles would help a whole bunch.

Always a fan of your games, and this one's no different. I'm stuck on 9 stars (;_;) but if it were easy it wouldn't be fun.

Noticed your comment to OneThousandMeeps, and wanted to give you a heads up that I came up with a solution to the problem with Unity losing save data from PlayerPrefs when you update and I posted the fix here:
https://3p0ch.newgrounds.com/news/post/1086279
Since you've already uploaded this game, if you were to implement the code now then everyone would lose their progress as of now, but then it wouldn't be lost any more during future updates. For any future Unity games it would be useful to have on board from the outset.

Edit: Players clearing their cache shouldn't make it lose data; the PlayerPrefs emulation still saves to IndexedDB.

Kutejnikov responds:

This is a really interesting solution, thanks! I don't plan to update this game, but in the next projects I will try it.
But as far as I understood, this still does not solve the problem of deleting data when clearing the cache. I hope there will be cloud saves (info in API - "Save Data: This feature is currently under development. Check back soon!")
In my another game, Orkicidium, i used serialization+encryption to get the key that the player can copy/paste (but for small games like this, this is not a very elegant solution)

High score leaderboard doesn't seem to be updating for levels 17 (my latest is 75), 18 (my latest is 110) or working at all for 27 (nobody's showing up). The rest of the levels seem to be working ok for me :3

Edit: Ok they're all working now (except 27 still) :3

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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