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3p0ch

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As a fellow dev who released 3D games on NewGrounds that I thought kicked ass but got meh scores, I feel for you. The modeling and overall graphical aesthetics are gorgeous. Getting 3D gameplay to be intuitive and fun with anything other than a simple first person shooter is hard though.

It takes a while to get into, but gets really good in the later levels.
Pretty awesome for being made in just a week.

It's ok, but there are some glaring things that seem like they should be modified:
- the long delay between pressing space and firing might have been an intentional design choice, but I can pretty much guarantee that most gamers would hate it and want to have their character feel responsive and easily controlled, with the challenge coming from tough enemies instead of tough controls
- jumping height on non-bouncy platforms is bouncy? maybe it was because I hit a spring earlier and a variable didn't get cleared to say I'm not on a spring any more now?
- falling is fast and camera tracking is slow so you can literally fall off the bottom of the camera view while still being in play
- it seems like you can control the character by mousing over the control symbols, and yet the mouse is hidden?
- springs don't work correctly if you jump up and land on the spring

k7games responds:

Thanks for the detailed feedback I am working on fixing the bugs and making new levels and bosses.

It really needs instructions, specifically how to make the brown 'coon use actions when escaping the very first room (I was able to cheeze the first level with just one 'coon pressing both buttons by moving fast and spamming space), even if it's just a brief overlay at the very beginning showing which buttons are used to control the 'coons. And the game freezes if you press Escape and choose Quit to try to go back to the main menu and see if there were instructions that you overlooked earlier.

fenr97 responds:

Thanks for your feedback! I have added controls to the pause menu and changed the quit button to go back to the main menu.

This is hard but it's frenetic and fun for sure! I'm not 100% sure whether the Egg Mode you can toggle in the main menu affects the rolling mechanics and makes you roll either like a sphere or an egg shape, or whether that was just me imagining it made it easier after I had practice playing, but if that does make a difference in game mechanics then maybe let people know. Especially for the acorn levels since that's some punishment right there.

Oh and if the author comments means there are some bugs needing fixing (I can't see other comments while it's under judgment) then maybe check the discord and run it by Figburn -- in the discord it seemed at least to me like bug fixes to our games after the deadline might be ok but adding more content after the deadline isn't. The only thing I noticed was that it doesn't save my times and acorns if that was intended; my browser's Dev Tools window in the Console pane mentions an ArgumentOutOfRangeException but IDK if that's really a culprit or a red herring like all those error messages I got and blithely ignored when I was using Unity :3 Good luck!

Trent-Sama responds:

Yeah the egg mode changes the collision of the player to an actual egg shape, it's pretty chaotic but goofy. I actually didn't have time to make the best times and such save between sessions, but I'll try to update that in once the jam is over. Thank you for the review!

I played the whole game on Chrome and there weren't any visible bugs for me. It was really enjoyable and the gameboy style graphics from title screen to end animation were quite good! About the only thing I might've liked would've been other control schemes since A/D, J, and Space felt weird but that won't stop me from giving five stars. If you think you might want to add alternate controls then ask Figburn in the Discord -- it seemed to me that little tweaks like that might be fine but we're just not allowed to add more content to our games at this point. Good luck!

JJGamez64 responds:

A new control scheme has been added ;)

For some reason this is a lot more fun than a game this simple has any right to be.

It's crazy fast paced and fun even if I barely feel like I can control the egg enough to hit stuff without it being mostly luck, and the 2D line art in a 3D world gives it a cool visual effect like I'm running through a comic book.

Next time I go to a Japanese restaurant I'll ask if I can see their flying metal octopus chef.

MonoFlauta responds:

Be careful to not hit him or he will start to throw bottles at you!

Thank you for playing :D

Eggcellent game, and I haven't seen PlayCanvas games before so cool to know there's another engine that can handle 3D. It's still under judgment so I can't see other people's comments, but they're probably all asking for a faster walking speed and I would agree if you don't think it would detract from the mood you're going for. The only other last minute thing I might suggest -- I made it to the levels where there are upside-down-hangy bad guys, and I figured out the trick for getting around them, but actually pulling it off in practice started to feel more like a chore than a challenge. Maybe I'm just not doing it right, but if you can think of another way of handling them then it might boost the game's fun factor. Good luck in the jam!

This is really impressive for a 3D game made in a jam timeframe! I used to think I was a pretty good player but this really put me in my place ^,^ Part of it is for sure that I should take some more time to figure out where to run and where to grapple and get more proficient at grappling (tho I'll need to go tweak my own jam submission when its reviews start coming in), but part of it is not being able to tell what angle I need to take when I'm coming up to platforms that aren't orthogonal to the camera. I'm not sure if there's a straightforward way to let players line up their approaches more easily while staying true to the spirit of the game, but that's the one thing I could see that might be worth trying to tweak before deadline. Good luck!

If you like hard games try my Daxolissian System series

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