00:00
00:00
3p0ch

425 Game Reviews

217 w/ Responses

1 reviews is hidden due to your filters.

It really needs instructions, specifically how to make the brown 'coon use actions when escaping the very first room (I was able to cheeze the first level with just one 'coon pressing both buttons by moving fast and spamming space), even if it's just a brief overlay at the very beginning showing which buttons are used to control the 'coons. And the game freezes if you press Escape and choose Quit to try to go back to the main menu and see if there were instructions that you overlooked earlier.

fenr97 responds:

Thanks for your feedback! I have added controls to the pause menu and changed the quit button to go back to the main menu.

This is hard but it's frenetic and fun for sure! I'm not 100% sure whether the Egg Mode you can toggle in the main menu affects the rolling mechanics and makes you roll either like a sphere or an egg shape, or whether that was just me imagining it made it easier after I had practice playing, but if that does make a difference in game mechanics then maybe let people know. Especially for the acorn levels since that's some punishment right there.

Oh and if the author comments means there are some bugs needing fixing (I can't see other comments while it's under judgment) then maybe check the discord and run it by Figburn -- in the discord it seemed at least to me like bug fixes to our games after the deadline might be ok but adding more content after the deadline isn't. The only thing I noticed was that it doesn't save my times and acorns if that was intended; my browser's Dev Tools window in the Console pane mentions an ArgumentOutOfRangeException but IDK if that's really a culprit or a red herring like all those error messages I got and blithely ignored when I was using Unity :3 Good luck!

Trent-Sama responds:

Yeah the egg mode changes the collision of the player to an actual egg shape, it's pretty chaotic but goofy. I actually didn't have time to make the best times and such save between sessions, but I'll try to update that in once the jam is over. Thank you for the review!

I played the whole game on Chrome and there weren't any visible bugs for me. It was really enjoyable and the gameboy style graphics from title screen to end animation were quite good! About the only thing I might've liked would've been other control schemes since A/D, J, and Space felt weird but that won't stop me from giving five stars. If you think you might want to add alternate controls then ask Figburn in the Discord -- it seemed to me that little tweaks like that might be fine but we're just not allowed to add more content to our games at this point. Good luck!

JJGamez64 responds:

A new control scheme has been added ;)

For some reason this is a lot more fun than a game this simple has any right to be.

It's crazy fast paced and fun even if I barely feel like I can control the egg enough to hit stuff without it being mostly luck, and the 2D line art in a 3D world gives it a cool visual effect like I'm running through a comic book.

Next time I go to a Japanese restaurant I'll ask if I can see their flying metal octopus chef.

MonoFlauta responds:

Be careful to not hit him or he will start to throw bottles at you!

Thank you for playing :D

Eggcellent game, and I haven't seen PlayCanvas games before so cool to know there's another engine that can handle 3D. It's still under judgment so I can't see other people's comments, but they're probably all asking for a faster walking speed and I would agree if you don't think it would detract from the mood you're going for. The only other last minute thing I might suggest -- I made it to the levels where there are upside-down-hangy bad guys, and I figured out the trick for getting around them, but actually pulling it off in practice started to feel more like a chore than a challenge. Maybe I'm just not doing it right, but if you can think of another way of handling them then it might boost the game's fun factor. Good luck in the jam!

This is really impressive for a 3D game made in a jam timeframe! I used to think I was a pretty good player but this really put me in my place ^,^ Part of it is for sure that I should take some more time to figure out where to run and where to grapple and get more proficient at grappling (tho I'll need to go tweak my own jam submission when its reviews start coming in), but part of it is not being able to tell what angle I need to take when I'm coming up to platforms that aren't orthogonal to the camera. I'm not sure if there's a straightforward way to let players line up their approaches more easily while staying true to the spirit of the game, but that's the one thing I could see that might be worth trying to tweak before deadline. Good luck!

Cool to see another 3D game in the jam! If you're still going to do some more tweaking before the deadline, I would've really liked to be able to control the distance from the camera to the egg so I could zoom out more when the egg's huge, and I might have liked a little wider window on controlling the camera's vertical position. Good luck!

Good to see a selfdefiant game again!

It looks like the top of the screen was partially cut off because of using Unity's default HTML5 template. It's been a while since I've used Unity since I decided I like Godot Engine better, but there should be an option to change the template from Default to Minimal (see https://docs.unity3d.com/2021.2/Documentation/Manual/webgl-templates.html ) so it doesn't add the stuff at the bottom and push the game window above the top of the canvas. Alternatively I guess you could try to figure out the height of the stuff that the default template adds and compensate for it when you specify the size in your NewGrounds project, but probably easier to just use the minimal template when you make an HTML5 build.

selfdefiant responds:

Thanks. I will update it and fix that.

Does anyone else think it's tough to distinguish the shades of blue? If so give a kitty-face reaction to agree, if you disagree and maybe my monitor is just too sucky for this game give an OMG.

Sorry I'm a dude and can't tell aqua from cyan from teal from sapphire and might need something else like shapes or numbers or smth to tell 'em apart.
Other than that good game so far.

Mandigondo responds:

Thanks for the feedback. I am also not an expert on colors and I chose them so that they could be distinguished from each other. But still, not everyone has to distinguish them from each other.
Symbols or numbers would surely make it easier to distinguish colors. I just don't know if they'll be visible enough. I have to do tests.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

Level:
13
Exp Points:
1,708 / 1,880
Exp Rank:
38,124
Vote Power:
5.50 votes
Audio Scouts
1
Rank:
Portal Security
Global Rank:
23,485
Blams:
50
Saves:
377
B/P Bonus:
8%
Whistle:
Normal
Medals:
4,746
Supporter:
3y 10m 15d