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3p0ch

428 Game Reviews

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It's not an intuitive game to get into so I feel like it might get underrated from players who just get overwhelmed off the bat and leave. Once you get into it and see the mechanics that are going on, it becomes clear how best to play it and appreciate it for what it is, although admittedly even then there's some random chance at play (which I found out when I got two faith nerf events back-to-back that rekt me)

Man it's hard to really control the bit and hit or avoid what you intend to without going off screen.

Reminds me of when I made Espionage and only a couple of ppl aside from me could actually play the damn game. I'd def recommend easier controls, at least at the start of your games, because for whatever reason gamers' brains are wired so if they feel like they can't control stuff easily then the game is the problem whereas if they can control stuff fine but they get their ass blasted by a swarm of enemies then it's on them.

ImmanentDeath responds:

You're absolutely right, but I'm not here to make games that are easy. Usually what I try to do is teach you how to play before I throw the wild stuff at you, that's why you have a few seconds at the start that's more or less just you trying to stay on-screen. Learning the controls is part of learning the game.

So basically what I'm saying is you gotta git gud.

I was going to complain that the bazookas were OP. But then I realized: they're goddamn bazookas, of course they're OP.

Doing a game jam in Phaser of all things, and making a touch-controlled joystick in the lower left that only appears when you're playing from mobile, gives you cred in my book. It seems like player movement might need to be multiplied by the framerate or something though because when I play on my laggy-ass phone the player swims around a helluva lot slower compared to the bullets than when I play on my lappytop.

nicolashdm responds:

Thanks for your review, I'll try to fix It =-D
Really easy to add the joystick though: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/virtualjoystick/

I have no idea what I'm doing other than having figured out that amogus kills blocks (gradually) and blocks kill amogus (not so gradually). Yet, like plufmot, I oddly find needing to figure out wtf is going on somehow enjoyable in some sort of twisted way.

But I'd def recommend adding some sort of instructions, at least to the author comments (although I admit I'm among the 99.95% of NewGrounds users that never reads them).

Looking forward to the more levels! ^,^

NGL I have no idea if what I'm doing is really any better than swiping around as fast as I can completely randomly but it's fun to watch all those little dudes get tossed

It's an adorable puzzle game! Not gonna lie though, I'm still not sure if I actually got through the last level with the intended solution or if I just managed to jank my way down through the upper platform.

It's an amazing game on desktop, but so fast paced that I can't play it on my piece of crap of a phone. So it should be a good excuse to get a better phone rite? :3

Edit: After "borrowing" an iPad from someone who will remain nameless because I'm pleading the 5th, yeah it plays well when you're not using a piece of crap phone but it's a helluva lot harder than with keyboard since it's an action platformer. Might be a skill issue tho...

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I like the concept, but it got buggy for me pretty quickly and I wasn't able to play -- it seemed like the area where you would need to click or swipe in order to move objects was no longer correlating with where they actually appear on the screen. It's throwing some errors in the browser's Developer Tools under the Console tab in case looking there gives you any clues about what's going on.

DaelJericho responds:

Thank you for the tip!

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

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