This is really impressive for a 3D game made in a jam timeframe! I used to think I was a pretty good player but this really put me in my place ^,^ Part of it is for sure that I should take some more time to figure out where to run and where to grapple and get more proficient at grappling (tho I'll need to go tweak my own jam submission when its reviews start coming in), but part of it is not being able to tell what angle I need to take when I'm coming up to platforms that aren't orthogonal to the camera. I'm not sure if there's a straightforward way to let players line up their approaches more easily while staying true to the spirit of the game, but that's the one thing I could see that might be worth trying to tweak before deadline. Good luck!