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3p0ch

430 Game Reviews

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It seemed like there were multiple potential solutions for a level I did with the clues that were provided and it was just a matter of guessing which one is "correct". Does it have an algorithm to make sure there's only one unique possible solution with the given clues (maybe I overlooked a rule that makes one possibility correct and one wrong)? If not, then I guess the original minesweeper also forced people to make guesses so it's true to historical form, but not really ideal for a puzzle game.

LazerRock responds:

Usually there's only 1 single solution to any level. That being said, there IS sometimes 2 solutions, but that's extremely rare (from my testing about 1 in 20).
I think you might be overlooking some of the criteria- remember, ALL the conditions and clues have to be met.
But perhaps you were just really unlucky? Anyway, glad you somewhat enjoyed it

Some levels are really good brain busters. The game crashed when I tried to push my dead corpse into the water on level 24 (I don't think that solution would have ended up working anyway though).

adgard responds:

I still couldn't find a way to throw body into the water at level 24:) But I fixed this bug.
Thank you for feedback!

It lagged like a female dog on certain levels when I tried playing on Chrome (literally less than 1 FPS) even after rebooting my computer and just having one browser window open to run it, and is a little choppy but playable on Firefox. It's not clear what's causing the lag from the DevTools Performance analytics, so sorry that's not much help.

Once you get past the performance issues, there are some pretty clever puzzles in here. I'm not as put off by the star system as the other reviewers, but I guess it wouldn't hurt to have all or most of the levels unlocked from the outset and have something like a mediumly-good ending for finishing all levels and a better ending for getting all stars if you feel like making them happy.

bananabeng responds:

Thanks for the feedback on the performance issues. We had ported the game from a LibGDX / Java stack and the HTML5 export might not be as performant as we'll like. You guys can download the original game release at https://bananabeng.itch.io/magna-caves that runs on Java more smoothly, hopefully!

Lol don't make web browser games where you press Ctrl and W at the same time.

buboi0411 responds:

I didnt know it kicks you off

Overall the game is cool as all get out but I had minor issues. Like BiggBos, I also got degrading audio quality over time and started getting a little lag after maybe 10 or 20 minutes as if there was a memory leak or something. I reloaded the page and that fixed it, but then I found out it doesn't save progress ;_; Can't really complain though because it seemed like I was probably near the end by that point so the game is finishable in a sitting and saving isn't critical.

Edit: Working fine now so 5 stars dude!

Stopsignal responds:

I didn't realize how bad it got until i saw a few videos. Man! Luckily i found the only other person who had the same problem in the internet, and in a stroke of luck they said a solution (thank you -AAG- from the HTML5Devs forum!). I think it works? I'm not sure, but after letting the game play for 30 minutes it was alright. So i think it's fixed now! Sorry you had to go through that, hahahahah

Thanks for playing!!

Think you could make a more mobile-friendly version so I can play it on the way home?

It's fun but could definitely use different control options -- arrows as well as WASD, jumping with up, and dropping crates with down or pretty much any key would be better than using RMB. It should be an easy change to make in Unity. A conventional control scheme would be something like

Left: A / left arrow
Right: D / right arrow
Jump: W / up arrow / space (if you want to keep that)
Drop crate: S / down arrow
Dash: Left shift / numpad enter / maybe numpad plus (ok that's not conventional)

It has outstandingly cute animation and music that does a great job of setting an old-timey ambiance. I just wish the gameplay were something more than a point-n-click.

Haven't I seen other games with this mechanic before or is that just deja vu?

Seriously though this was fun although short, and could almost certainly be expanded on to make a pretty cool game. Only thing I might say to tweak would be dialing down the movement speed a notch to feel more like a puzzler than a super meat boy.

RedCocoa responds:

It's very possible that you've seen games with this mechanic before, I know that this isn't the first game with it :D

I'll keep the speed thing in mind, I might make a longer version of this eventually. For this I didn't have time to properly balance the puzzle / platformer ratio so I understand that the player might feel too fast for the more puzzle heavy levels.

I'm afraid I fall in the camp that views it more as a bunch of random stuff thrown together than a cohesive and fun game, although the graphic effects were pretty nice.

If you like hard games try my Daxolissian System series

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Joined on 2/13/10

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