It's not really up my alley. In my mind, good art games should be games first and foremost, but with interesting flavor added to tell a story or evoke an emotion or what have you to make them an art game. In this case the platforming physics felt very stiff, movement seemed slow, and there wasn't much of a gaming experience to speak of which was made worse by the level with the rain cloud and fire where it seemed like the game was stalling just to drag itself out longer. Maybe a game that's more about telling a story than gameplay mechanics would be better suited for a top-down RPG type format than a platformer; IDK. It's not the game for me, but there are people out there who enjoy art games purely for the art and story, and this might resonate better with them.