00:00
00:00
3p0ch

415 Game Reviews

212 w/ Responses

1 reviews is hidden due to your filters.

It's not really up my alley. In my mind, good art games should be games first and foremost, but with interesting flavor added to tell a story or evoke an emotion or what have you to make them an art game. In this case the platforming physics felt very stiff, movement seemed slow, and there wasn't much of a gaming experience to speak of which was made worse by the level with the rain cloud and fire where it seemed like the game was stalling just to drag itself out longer. Maybe a game that's more about telling a story than gameplay mechanics would be better suited for a top-down RPG type format than a platformer; IDK. It's not the game for me, but there are people out there who enjoy art games purely for the art and story, and this might resonate better with them.

Sort of addictive, but I can't seem to get through the "Leave none alive ... take everyone out" level no matter what I do, even if the area is cleared out and I keep killing spawns pretty quick when they do show up.

YellowB responds:

Allright! FIXED! :D

The code JeffGears found can be translated by looking up the ASCII code table and treating those bytes as hex, and it translates to
https%3A%2F%2Fgoo.gl%2Fqommfv
or
https://goo.gl/gommfv (if newgrounds will allow what looks like a hyperlink in the comments)

Maybe there's something interesting there, but tbh I don't really want to go following urls from weird ass games, tyvm.

I loved the Linx games so of course the mechanics are right up my alley. The graphics, sound, and overall ambiance are much nicer and more refined with JoinTheDots. It's hard for me to be a good judge of the difficulty; I just went straight to the last levels in the packs (thanks for not locking them btw) but I think that's just because I have experience from Linx and the difficulty might be fine for people who haven't. The only minor issue I had was distinguishing the colors on the large levels when there were a lot of different colors in play -- if you're still inclined to do any more coding then maybe having both ends of a pair get highlighted when you mouse over or start dragging from one of the pair would help, but the game is very good as it is.

PocomaxStudio responds:

Oh, I love your comment... I would like to see more of these.
" if you're still inclined to do any more coding then maybe having both ends of a pair get highlighted when you mouse over or start dragging from one of the pair would help"

I am planning to transfer the game to mobiles at some point, and there will be no option of mouse over there - as it is just tapping... but it is INDEED true that the colors are hard to distinguish when the grid is at maximum size... which leads to more moves, and less earned stars.

I will be thinking on that...

Thanks again!

Overall a nice game, even though it's sort of short (unless I'm missing something and the level with "THEND" isn't really the end of the game). Graphics are nice for a minimalistic puzzle game and helped by the effects. Music is overall nice although the sound effects started feeling too repetitive after a while. Level design was appropriately challenging. New mechanics were introduced as the game progressed to keep it interesting. Two small gripes I have are that the movement feels a little too slow and clunky, even for a puzzle game where speed isn't a big issue, and at one point I stepped away from the game to make dinner and came back and it had inexplicably reset to the first level.

I agree with SimonGhoul - on level 2 if the robot stands on the button then the door opens properly and closes as soon as he moves off, but if you slide the ice block onto the button then it makes the sound as if the door is opening but the graphics don't trigger and you can't actually walk through the door to the next level. Using Chrome on Windows. Graphics are amazing and sound is great, but that means nothing if I can't play past the second level.

I wonder if players are watching after the credits and realizing that at the "end" of the game you need to pay attention to those hearts and spades to figure out how to really finish it?

That seems like a huge point, and ppl are probably missing it.

Seeing this parody of the crap idle/clicker games that completely wrecked Kongregate and took it from being a top tier game site to a pathetic den of brats who downrate practically any game that doesn't hand the player a "win" for waiting and grinding regardless of their skill or ability to strategize was sort of entertaining in its own right.

But if you're looking for a fun game, don't bother playing this.

I'm guessing I'm having the same issue as mrghillie -- I cleared all the blocks from the first level and the game just continued with the ball still bouncing around. I let it pass through the bottom of the screen and it said the blocks win and I lose. Using Chrome on Windows.

I'm not sure how it determines what angle to make the ball come off the paddle, but at one point I had the ball going straight vertically up and down on the right edge of the screen with no way I could discern of changing its trajectory and getting out of the side of the screen until I just let it pass and restarted.

SpiritRetro responds:

for some reason unity 5 doesnt want to let my variance code work, trying to resolve that issue myself.

okay i see what you mean about no win transition, that's a weird one, i'll check my code for that one

I only once encountered a bug that made the launch angle not vary during the Earth mission, which fixed itself when I went to the main menu and re-selected Earth. And I appreciate the fact that it has multiple types of games instead of just one. But it simply isn't very entertaining. The only controls with the launch game were to click to set the angle and power, and you had no control beyond that during the flight and nothing to do except watch the rocket fly in an arc. The Ice Planet missions were the most enjoyable of the three, but suffered because of the inertialess stop and quick drop if you release the mouse button. (The solution to which is: don't release the mouse button, but it was irritating until I figured out that's how you need to play it and was irritating playing it that way instead of clicking once to start and then having the engines stay on until the end.) Overall the game seemed like more of a chore than fun -- it's based on rudimentary game engine mechanics without a story or a sense of exploration or strategy or upgrades as you progress, and has lackluster graphics with no music.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

Level:
13
Exp Points:
1,648 / 1,880
Exp Rank:
38,286
Vote Power:
5.48 votes
Audio Scouts
1
Rank:
Portal Security
Global Rank:
23,492
Blams:
50
Saves:
375
B/P Bonus:
8%
Whistle:
Normal
Medals:
4,619
Supporter:
3y 3m 8d