Gud game but on the third level the crowd after you take out a few police won't go away even though I kilt all the enemies? Tried reloading and replaying and they're still not leaving.
Gud game but on the third level the crowd after you take out a few police won't go away even though I kilt all the enemies? Tried reloading and replaying and they're still not leaving.
Man I though I fixed that bug :(
I'll try to make a quick update but no one mentioned it in the jam I entered so I hoped it was gone
I finished it, but noticed that there was at least one part where it looked like I was supposed to go back and take an alternate branch route. I couldn't finish the alternate branch at the time and went on to finish the game, but now can't go back to try to explore the branch again from the last save point. Just wondering if that's intentional? Aside from that question, it's a very good puzzle game and one where I haven't seen that take on sokoban before.
Edit: Looks like I'm first to comment on the secret levels :3
For anyone who needs a walkthrough: https://3p0ch.newgrounds.com/news/post/1358512
Thank you for your insight. I'm so happy you liked it
The look and feel reminds me a lot of @BlackthornProd which is a good thing
Overall a good although short game. But half a star off since you have have to go through the whole conversation with the cockroach again if you die (yeah I know you're gunna say "well just don't die").
Hey thanks A LOT for sharing that godot NGIO file!
I'm not home right now but when I am I'm gonna implement the skip after death! It was actually on my todo list but I got lazy lol
EDIT: now the game skips the roach text after dying
I finished the game but I think my performance was a disgrace to cat-kind's agility -- I'm not used to being as bouncy as Sushi Cat.
Why do you humans always have to blame us cats when the furniture breaks tho? 0:)
I 100% expected the brown M&M to make a cameo in a game about clearing out snacks in the 80s
2895??? That's an amazing score!
I totes sympathize with the guy who's about to get rekt by a giant wall of monstrous code in Godot -- that's usually how I know I'd better wrap up my games and publish 'em :3
Haha, we've all been there, maybe the game should carry a "based on real events" warning! :D Also, thank you for work on the getting the NGAPI working with Godot, it was a big, big help! <3
It's amazing how much can be done in 13 kb with pure JavaScript. But the game freezes when I plug in my gamepad (a Switch gamepad on a Windows system) with the Dev Tools - Console showing
Chrome: Uncaught TypeError: Cannot read properties of undefined (reading 'pressed')
Firefox: Uncaught TypeError: e.buttons[t] is undefined
Tthank you for the bug report, I will look into it!
I have tested with a xbox 360 controller and a snes style controller.
Update: Switch controllers now supported! Thanks to 3p0ch for the help.
Man that executioner had bad aim if I've still got an arm
Top notch job of adding nice little touches like a GDevelop splash screen and juicy gunfire to keep the game feeling fun throughout. Might be nice to also have it save progress so you can restart at level 10-20-30 etc up to the last boss you beat, and skip the tutorial if you already played the game before and came back. (inb4 you reply "Nah, skill issue - you should just quit dying :p")
If you like hard games try my Daxolissian System series
Cat
Scientist
Read the manual & try stuff
So Cal
Joined on 2/13/10