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3p0ch

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You just need to make the game start on level 7 (I think that was the one where it started getting 3D) because otherwise people will get bored and stop playing before then, and say "right click and drag to rotate" at the beginning of the level underneath "observe the piece".

natomarcacini responds:

Thanks for the feedback. I'll add the tip of rotating the camera in full release.

I agree with HappyAmeoba - would really like to have some sort of indicator of the grappling range because at first when I was clicking things thinking it would fire but nothing happened because nothing was within range I thought the game was just bugged or smth. Or make the hook fire to it's max range but then retract back if it doesn't hit anything if that seems better from a game design perspective.

Wow, either a lot of effort went into making this game "feel" right in terms of overall cuteness and touches of goofiness of how the toast player and the toaster horsie behaves or you're a natural at it, or both. The controls did feel janky at first, but I think it's because I thought I was supposed to be able to jump with space and be able to shoot until I get back into the toaster again, so wasn't keeping jump held down long enough.

Now I don't feel so bad for having a username in 1337 and being a "cyan cat" anymore

Kolumbo responds:

CYAN CAT I LOVE IT

10/10
But the calculator says that means you get a 1....

It's a nice old-school game. I started a run and ran into a softlock when I tried to open the locker and it wouldn't let me leave -- I think I had even found the clue to solve it and was entering it correctly but it still wouldn't open, but if someone hasn't found that clue they could probably get stuck there.

On a second run through the combination worked fine, finished the game.

On a third run to confirm that you'll get softlocked if you go to the locker and try entering something without knowing the combination yet, yeah, confirmed that softlocks it. You'll probably want to add a way to leave the locker after trying a combination.

awesomeunderscore responds:

Ok thanks for the comment I will see what i can do

This is pretty cool. I've still only played a couple of runs, but early impression is that I'd like a little more visual and/or audio feedback to let me know if I've been hit. Shift or smth to run might also be nice.

I agree with Georgikus, it could use a short tutorial on how the economy works, I tried a couple of times and got game over on day 2 for unclear reasons (maybe losing too much happiness?) Looks like the game could be neat and expanded on if that initial learning spike is handled well though.

AlkalinePineapples responds:

Shit, I forgot to communicate important mechanics again!
I really need to be more careful about this.

I agree with the previous reviews - this is a great game but suffers tremendously from things that are very easy to tweak:

1. for horizontal movement, check for either A or left arrow, and for either D or right arrow, being pressed so players can use whichever they want.
2. jump with W or up arrow
3. interact with space or down arrow
4. helicopter with the same button as interact if there's nothing there to interact with
5. don't end the game if you reach the top before finding everything (or at least allow the previous progress to be continued if the player resumes afterward)

That should make it more enjoyable for most people, and the rest of the issues (aside from reports of lag) should be minor. I haven't encountered the lag that some people have, so can't really comment on it. It is a good enough game that I'm replaying it after having it end sooner than I wanted it to, even though it means I'll need to redo everything.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

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