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3p0ch

428 Game Reviews

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w00t another 3D Godot dev! Whoever decided the NEGATIVE z-axis should be "forward" needs to be slapped with a large trout, amirite?

Oh yeah Godot 4 web exports won't run on macOS/iOS browsers, so for web games it might be better to stick with 3.X for now. But if you do keep using Godot 4, I made a new version of the NewGrounds.io API using Godot 4 GDScript that you can pop in as an autoload to add medals and leaderboards and cloudsaves.
https://3p0ch.newgrounds.com/news/post/1374957

& lol YMI delivering pizza to my own damn restaurant sometimes?

There seems to be a bug - after I finished level 100 it went to level 101 (which looks just like level 1) and then level 102 (which doesn't look like level 2), but in level 102 after I collected all the shrooms the level didn't end, the slug still moved around as if there were still more to collect even though there weren't. Can't say I'm too surprised that no one else has mentioned this bug before. :3

Might be nice to have an option to show numbers over the shrooms to see what order they'll spawn in - in the Very Hard levels I was screenshotting some of the tougher ones and writing numbers to help plan them out.

erytau responds:

Oh wow, I guess you are one the first to finish the game! Awesome work. One could say you even over-finished it and found some "secrets". Those 101, 102 etc were the debug levels that I forgot to delete :D

Later I'll probably add some extra levels, but for now I just removed them (NG version is already updated). Thanks for pointing it out, and congratz on winning!

It's a very good game, but I'd like it more if 1) it allowed WASD + JK as well as arrow + ZX controls and 2) if it saved progress and let you either start a new game or continue if there's save data.

If you do implement saves, I posted code for a couple of approaches to prevent the issue that Unity has of losing people's save data anytime you post an additional update in the future so you might also want to implement one of those: the more straightforward one was https://3p0ch.newgrounds.com/news/post/1086279 or you could cannibalize the code from https://3p0ch.newgrounds.com/news/post/1099579 which also makes it so you don't lose saves but is more work to implement than just using PlayerPrefs.

I was going to comment on gamepad too -- it looks from the comments like you discovered the same thing I did that mapping is kinda screwed up with web games dependent on JavaScript's API especially with a switch controller. When I made Quad, I solved that by making a separate gamepad mapper to handle re-mapping all the controls since I really needed every button and both joypad axes to work like I wanted for that game, you can play it to see what I mean at
https://www.newgrounds.com/portal/view/848392
I also posted the source code for the Godot autoload to make it work, which made things as easy as I could for other devs to implement it in their own projects too.
https://3p0ch.newgrounds.com/news/post/1261146
Although it might need some tweaking to convert from Godot 3 to Godot 4.

Also IDK why saving isn't working for you but feel free to msg me if you want the Godot 4 form of the autoload I usually use for handling save data, and/or are having issues with cloudsaving with the Newgrounds API implementation.

kaiakairos responds:

im not home right now but ill 100% message you about this tomorrow

It looks like it would be a pretty good game, but the controls are killing it for me -- if I'm moving horizontally or vertically and try to start going diagonally it won't respond, using either keyboard or gamepad. It also apparently only lets you move in eight directions instead of in any direction with the gamepad. If it would be easy to make that movement feel more responsive I think it'd significantly improve the the gameplay.

Pitigamedev responds:

Thank you for your feedback. I will check it out and try to make the controls smoother.

Scoreboard isn't working? If you're using my Godot API implementation feel free to dm me, and if you're not it should be easy to pop it in as an autoload.

BNTFryingPan responds:

We just haven't set it up yet lol

In case you inexplicably get zero star reviews from mac users: https://www.newgrounds.com/bbs/topic/1525855
I wish I had a better way of letting ppl know.

Nice game, and I'd like to see the sorts of puzzles you could come up with if it weren't under the time crunch of a gamejam. But what do the letters and numbers at the end mean? I saw that at least in my case the first five letters spelled "THIIK", and thought "well, if dietzribi wants to let us know he has a thing for big butts then I can respect that".

dietzribi responds:

It's a steam key!!!

This inspired me to go out and spraypaint over all the gangbangers' graffiti out here.
If I get a cap busted on my ass it's all ur fault.

Gud game but on the third level the crowd after you take out a few police won't go away even though I kilt all the enemies? Tried reloading and replaying and they're still not leaving.

Sulfur-Cretin responds:

Man I though I fixed that bug :(
I'll try to make a quick update but no one mentioned it in the jam I entered so I hoped it was gone

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

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