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3p0ch

428 Game Reviews

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Well, you've proven that it can port to a web game, so mission accomplished I guess. The game itself was kinda sucky, but that'll be the task of actual game devs to solve, amirite?

The only bug I found was that if I go to fullscreen and then back to window mode, the positioning of everything (including where I need to move the mouse in order to highlight an option) gets a bad case of the fuckups. Using Chrome on Windows.

Beuc responds:

Haha, I didn't mean this upload to appear in the New Games section, yeah it's a really short game.
Thanks for the full-screen report, I'm still investigating this, from the preferences screen there's delay and mess-up, though it seems to work fine with the 'F' keyboard shortcut...

I'm the type who usually likes puzzle games and usually isn't particularly into moodiness. In this case, the piano puzzle was pretty much the only thing that I would consider a puzzle. So I'm basically evaluating it based on its merits as a sinisterly moody game.

Some things worked quite well in establishing a sinister mood. Starting off with a sort of exploration-game feel without a time factor, then introducing creepiness with things like the painting with eyes following you, then sheer terror with a specter that looks like it'll kill you unless you react fast enough all work well. But then I hit the piano puzzle which took a fair amount of time to figure out what was going on and what I needed to do with no fear factor, and it sort of ruined the horror experience, and throughout the rest of the game after that it never got so immersive.

I thought it was pretty fun although sort of short. I suspect that a lot of people will complain that it's too slippery because of the guy's momentum, or at least think so even if they don't post comments saying so. Personally I think getting used to handling the momentum it is just part of playing, but maybe games in the future will be received better if there's less momentum and they use other mechanics to keep the difficulty reasonable.

Ace-Productions responds:

Thanks

I haven't seen a mechanic like this before, and it gets pretty tough pretty fast. Top notch puzzling. The graphics are ok for a minimalist puzzle game. The music falls short, and I guess that's why there's a mute button, but good puzzle gaming music would help.

Dat ending... and I thought there was enough weirdness just from riding around on an eel upside down a fair chunk of the time with easy listening jazz in the background.

EvilObjective responds:

Way to make it to the end...YOU SHOWED THEM!

It's a very well produced sandbox game. Graphics are amazing, sound is nice, and the game runs well at an entertaining speed. Gaining speed while you're riding close to another wall and having a short grace period to change direction and avoid death if you run into a wall are nice touches. I just wish there were more than a sandbox.

It was ok at first, but got very repetitive. Just go harvest planets that are close to Earth for a little bit, return to Earth to refuel, give whatever you harvested to the aliens, rinse and repeat. If I missed something that led to some plot progression then I'll go back and replay the game, but from what I could see so far it didn't seem like it was heading anywhere and I would definitely recommend incorporating more plot if you want to expand on the current game.

I agree with the reviewers who said that the physics were a little too slippery, and I admit that while I like games that are on the difficult side, I still think I would have preferred it if the cat didn't have so much momentum. The puzzles were appropriate for a puzzle platformer IMO, but for the most part I felt like I could tell what I needed to do but the main issue was in getting the cat to do what I wanted. It was like... well... herding cats :3

As for the difficulty: 45 players have completed level 30 after there have been 190 to complete level 1 as of the writing of this post. So yeah, I agree with MeowmersMcBiscuit: If anyone complains about this game being too difficult and needing to be nerfed, you have every right to reply "nah u jus sux, git gud :3"

Agree with MPPlantOfficial now that I went back and played Detiled again -- if that was an inspiration for this game then it deserves some props. But Detiled was a kickass game and if this is a kickass game with the same mechanics then I still like it :3

And IDK WTF DaRealSparky was talking about. I searched Newgrounds for 1n3Qu4l1ty and came up with squat. Whatever he's smoking might be too strong for me :3

Would've rated it higher but it was a little too easy.

Seriously though, just wondering if you're actually expecting anyone to legit earn the Lively medal? I remember at least one level where I thought it was necessary to die in a specific way to get through (and I don't want to look at any walkthroughs to find out if there's another way). Anyway it's nice to see a tough game, but my main criticism is that the physics seem off with the guy not sticking landings onto and staying on platforms like I'd expect, and in other ways that are difficult to describe but just seemed not quite right, especially with double jumping. And having the physics really tight is important in a game that demands top notch platforming skillz.

CyanSandwich responds:

Haha thanks. Dying isn't necessary at any point (and I don't think there are any shortcuts through dying), but it is admittedly hard. Feel free to PM me about that.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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