00:00
00:00
3p0ch

219 Game Reviews w/ Response

All 428 Reviews

0 reviews are hidden due to your filters.

5/5 and favorited. I admit that initially the movement seemed kind of wonky because of the bot's acceleration and the graphics pretty primitive, but after finishing the game, I've gotta say that this shit needs to get frontpaged and I want to see that battle with 02.

novusGem responds:

I'm glad that you liked it. Thanks for playing!!!

Bugs I've found so far:
After going through the introductory tutorial, I tried clicking on things like Troops and got a black screen and had to press F5 to refresh the page.
Arrow keys to scroll the view (either the numpad arrow keys or the keys that can only act as arrow keys on my laptop) won't scroll the view in battle. The only way I can scroll is with the mouse.
Even after the intro, it's still not clear how to make the auto-send troops work.
I don't like to spam the Shift key to fire at enemies.

The other players' comments so far didn't say anything about those, though, so maybe it's because of a problem on my end -- either my browser (Chrome Version 71.0.3578.98) or because I'm an idjit who doesn't know how to play.

GabrielBalas responds:

LOL, i think that the problem about the blank screen isn't a bug of the game, maybe, like you said, it's a problem of your browser, but i'll look after this. And now, about the other bugs you've spotted, i'm really thanks, because i really need these feedbacks to be able to improve the game (once it's not 100% finished). So thank you so much!

This gets tough really fast; I'm doing well if my runs last a minute. It's a good game as it is, but if you'd like to try to put a little more work into it to get a more popular game in the end, I'd recommend letting the runs last longer and having an ultimate goal for the game.

A typical way of doing that would be having the points count as currency that accumulates so the player can spend them to unlock upgrades to make the game easier and make the runs last longer (along the lines of shields or time slowings that are triggerable by a keypress and can be activated N times per run, where N increases the more is spent on it, or smth), with the speed gradually increasing during each run (if it's not doing that already) so it will eventually get tough no matter how many perks are unlocked, and a target distance to reach to finish the game or reach new levels.

There are undoubtedly many other possible approaches to make the runs last longer and generate a sense of progressing.

stuthemoo responds:

Thanks, you make some good suggestions. This was just a small game I did to take a break from a larger project I'm working on. That's why it's pretty simple, I don't feel like I have the motivation to implement things like currency upgrades at this stage :)

The sometimes weird and outside-the-box thinking without getting ridiculously outside the box was well done in keeping with your earlier submissions. The negative levels and hidden -12th level reminded me of ThePowerOfWhat; is that gonna be your trademark?

joqlepecheur responds:

yup, and I will probably keep experimenting like this ;) thanks for the feedback

I agree with coltizart: it looks like a great and deep game, but at times I was wondering what the hell was going on. Partly when I got to a stage with a bunch of snow and reached what seemed like the end of the stage, but it was just a bridge to a dead end with an invincibility powerup that doesn't keep you from dying if you drive off the dead end. Also when I somehow got on a freeway and seemed to be able to just ride forever without having to worry about running out of energy and apparently able to just collect a few coins on each freeway stage indefinitely to run the score up.

For much of that, it's probably just a matter of me needing to play more to figure out what's going on, but if you really can stay on the highway pretty much indefinitely picking up coins then I'd recommend changing that somehow before putting up a leaderboard.

UltimoGames responds:

thanks for the review 3p0ch! Really interesting to read how people receive and experience this game.

Not bad, but the whole time I was distracted thinking "is this guy wearing a shirt and pants and still living in an era where they're tossing people into a volcano to appease the gods?"

F1Krazy responds:

People wore shirts and pants back in the toss-people-into-volcano days. I didn't know what other outfit to give him :P

I sort of agree with the other reviewers... does the invincible hairy guy just come out if you take too long on a level? And I took a while on the first level and he came out really fast on the second, so is there something like a cumulative countdown timer that you could just show somewhere as part of routine gameplay? If that invincible hairy guy is part of a timer to say you're taking to long and u sux so it's time to die and start trying to git gud then... well... I guess I sux cuz I got kilt by him a lot.

It also took me a while to figure out that you need to find a key before you can open a door to the next level. I wouldn't fault you for leaving that as something for players to discover on their own without being mentioned in the description, but overall I have to agree that it seems like more explanation of what's going on in the game could help.

That said, I'll probably come back to this game later and figure out what's going on and be like "Nah, don't explain anything, just let ppl figure shit out on their own and it'll be awesome once they do". From what I can see so far, it looks like this game was pretty professionally made.

tobyalden responds:

Thanks for taking the time to write a review! The hairy guy comes out as soon as you grab the key, so you can take your time exploring the level until then.

I was pretty much planning to rate this 5/5 as soon as I saw that it was a new Crescentyr game. And it successfully met my expectations. I admit I was impatient and just started playing without going through the "How To Play" instructions so I was kind of lost at first, but now that I've seen the tutorial and played a few levels I can appreciate how well this game works.

Crescentyr responds:

Hey, thanks a lot! :)

It's a nice concept, and if you plan to develop it further I have a few suggestions to consider.

First, when the character switches directions to move into a corridor with a width of 1, he often gets "stuck" if he's not perfectly aligned with the new corridor you're trying to move into, and it might run more smoothly if when you change direction the program automatically aligns you with whichever row or column you're primarily within.

Second, I agree with JeffreyDriver that it seems like it could use some sort of threat (or various different kinds of threats) that are out to kill you. And if you do modify the game to go with that approach, I would suggest making some sort of signal showing where the player and the exit are from the very beginning (like concentric circles emanating from their positions or something) so players can be reasonably expected to start moving quickly to get away from a minotaur or whatever instead of having to search around with the torch for a while to even see where they are.

Kabalitox responds:

Indeed, there are some small problems of collisions that I have already taken into account and that I would try to solve.
And I totally agree with you and JeffreyDriver, it is possible later to add enemies and sonar sonar system is very interesting, I would look into the question, thank you!

I was about to rag on clasher135 for complaining about not having a way to reset the level when the author comments right under the game says "'Z' to reset a level". But then I was about to get stuck on a level and used the Reset button in the lower left of the screen like an idjit instead of hitting Z, and I ended up resetting the whole game and not just the level, so I guess I'm not one to talk :p

I kinda liked the game, but would've liked it better if the puzzles were more challenging. Looks like this was a Ludum Dare entry, so if you feel like spending some time on level design I think you've got a good game engine to build on.

beepyeah responds:

Fixed! Thanks for playing.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

Level:
13
Exp Points:
1,720 / 1,880
Exp Rank:
38,186
Vote Power:
5.50 votes
Audio Scouts
1
Rank:
Portal Security
Global Rank:
23,508
Blams:
50
Saves:
377
B/P Bonus:
8%
Whistle:
Normal
Medals:
4,811
Supporter:
3y 11m 23d