00:00
00:00
3p0ch

224 Game Reviews w/ Response

All 436 Reviews

0 reviews are hidden due to your filters.

Hi fellow Godot dev, I saw comments about issues I can help with.

First is the issue of zooming in the browser producing unintended funky resizing of control nodes. That's easy to fix and described here https://3p0ch.newgrounds.com/news/post/1157195

Second is audio playback quality for one of the reviewers being kinda bad. If it's what I think it is, switching to Firefox will fix it for that user because it's an issue with Chromium and probably depends on their computer's hardware too so won't necessarily happen for all Chrome users. If you want to make it play music without any glitchiness in Chrome, then the fix on the dev's side is a lot more complex but I gave a short description here https://3p0ch.newgrounds.com/news/post/1148893

Lastly, if you want to add medals or leaderboards, you can use the Newgrounds API implementation I wrote or one of the others at https://www.newgrounds.io/get-started/ but mine would be the easiest to implement (I mite be biased :3)

Oh yeah, as for the game itself, it was fun and had well-polished presentation, but after finishing the tutorial and clearing two rooms I started getting rooms where my only option was to backtrack and I couldn't advance anymore?

MaxBytes responds:

Hello fellow Godot dev!

Thanks for the nice writeup and help, I appreciate it!

I have just today published an update that implements your described workaround for the music using howler.js, works great. And your tutorial helped a lot! :)

Will try your suggestion regarding the window stretch mode... although I cannot reproduce the issues myself and zooming works correctly in my browser (chrome). I had suspected that the actual issue for some players is that their browser window is too small in height (and/or width) to display the game fully (on 100% zoom)... maybe I'm wrong though.

Regarding you being stuck in the game: the game does not do the best job at explaining what you actually have to do there. You're not really stuck, your goal is to defeat all Monsters so that there are no more monsters in the Dungeon Deck (or on the board). Once you achieve that, the Backtrack turns into a door that lets you continue :) If you cannot defeat the Monsters within the 3 rooms, you need to backtrack and take some damage.

There seems to be a bug - after I finished level 100 it went to level 101 (which looks just like level 1) and then level 102 (which doesn't look like level 2), but in level 102 after I collected all the shrooms the level didn't end, the slug still moved around as if there were still more to collect even though there weren't. Can't say I'm too surprised that no one else has mentioned this bug before. :3

Might be nice to have an option to show numbers over the shrooms to see what order they'll spawn in - in the Very Hard levels I was screenshotting some of the tougher ones and writing numbers to help plan them out.

erytau responds:

Oh wow, I guess you are one the first to finish the game! Awesome work. One could say you even over-finished it and found some "secrets". Those 101, 102 etc were the debug levels that I forgot to delete :D

Later I'll probably add some extra levels, but for now I just removed them (NG version is already updated). Thanks for pointing it out, and congratz on winning!

I was going to comment on gamepad too -- it looks from the comments like you discovered the same thing I did that mapping is kinda screwed up with web games dependent on JavaScript's API especially with a switch controller. When I made Quad, I solved that by making a separate gamepad mapper to handle re-mapping all the controls since I really needed every button and both joypad axes to work like I wanted for that game, you can play it to see what I mean at
https://www.newgrounds.com/portal/view/848392
I also posted the source code for the Godot autoload to make it work, which made things as easy as I could for other devs to implement it in their own projects too.
https://3p0ch.newgrounds.com/news/post/1261146
Although it might need some tweaking to convert from Godot 3 to Godot 4.

Also IDK why saving isn't working for you but feel free to msg me if you want the Godot 4 form of the autoload I usually use for handling save data, and/or are having issues with cloudsaving with the Newgrounds API implementation.

kaiakairos responds:

im not home right now but ill 100% message you about this tomorrow

It looks like it would be a pretty good game, but the controls are killing it for me -- if I'm moving horizontally or vertically and try to start going diagonally it won't respond, using either keyboard or gamepad. It also apparently only lets you move in eight directions instead of in any direction with the gamepad. If it would be easy to make that movement feel more responsive I think it'd significantly improve the the gameplay.

Pitigamedev responds:

Thank you for your feedback. I will check it out and try to make the controls smoother.

Scoreboard isn't working? If you're using my Godot API implementation feel free to dm me, and if you're not it should be easy to pop it in as an autoload.

BNTFryingPan responds:

We just haven't set it up yet lol

Nice game, and I'd like to see the sorts of puzzles you could come up with if it weren't under the time crunch of a gamejam. But what do the letters and numbers at the end mean? I saw that at least in my case the first five letters spelled "THIIK", and thought "well, if dietzribi wants to let us know he has a thing for big butts then I can respect that".

dietzribi responds:

It's a steam key!!!

Gud game but on the third level the crowd after you take out a few police won't go away even though I kilt all the enemies? Tried reloading and replaying and they're still not leaving.

Sulfur-Cretin responds:

Man I though I fixed that bug :(
I'll try to make a quick update but no one mentioned it in the jam I entered so I hoped it was gone

I finished it, but noticed that there was at least one part where it looked like I was supposed to go back and take an alternate branch route. I couldn't finish the alternate branch at the time and went on to finish the game, but now can't go back to try to explore the branch again from the last save point. Just wondering if that's intentional? Aside from that question, it's a very good puzzle game and one where I haven't seen that take on sokoban before.

Edit: Looks like I'm first to comment on the secret levels :3
For anyone who needs a walkthrough: https://3p0ch.newgrounds.com/news/post/1358512

Eydi responds:

Thank you for your insight. I'm so happy you liked it

Overall a good although short game. But half a star off since you have have to go through the whole conversation with the cockroach again if you die (yeah I know you're gunna say "well just don't die").

streq responds:

Hey thanks A LOT for sharing that godot NGIO file!

I'm not home right now but when I am I'm gonna implement the skip after death! It was actually on my todo list but I got lazy lol

EDIT: now the game skips the roach text after dying

I 100% expected the brown M&M to make a cameo in a game about clearing out snacks in the 80s

fleup responds:

2895??? That's an amazing score!

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

Level:
13
Exp Points:
1,752 / 1,880
Exp Rank:
38,296
Vote Power:
5.52 votes
Audio Scouts
1
Rank:
Portal Security
Global Rank:
23,452
Blams:
50
Saves:
379
B/P Bonus:
8%
Whistle:
Normal
Medals:
5,011
Supporter:
4y 4m 11d