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3p0ch

428 Game Reviews

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Overall it was a nice retro point-n-click game, and while I'm not typically a big point-n-click game fan I can appreciate it. The series as a whole is becoming somewhat memorable as I recognize the style of the previous episodes, although moreso because of the retro styling than the horror/mystery element. Getting a stronger horror/mystery ambiance might be difficult with retro graphics and sound, but the Last Door and Deep Sleep series did it well so it's not impossible, and I get the feeling that it could take the series to another level.

As for the game's puzzles, there was one item that I thought was too much of a pixel hunt to find, and I'm a little ashamed to admit how much time I spent trying to figure out how to enter 11, 9, 2 as a three digit combination.

Edit: I was going based on the room with a lot of barrels -- there was a pile of 11, a pile of 9, and a pile of 2 without any other purpose that I could remember. So I figured they were the three numbers and tried all sorts of stuff like just counting the top row, just the bottom row, taking the difference between the top and bottom rows, and some other things I can't remember.

JeffreyDriver responds:

Thanks. Where did you get the 11, 9, 2 figure from? Because there's two ways to get the number for the lock, and that combination is nowhere near!

Cool concept, I like the surrealnes of it, but aiming gets ridiculous with some of those camera angles.

piratechipgames responds:

Thanks! Glad you liked it and thanks for the feedback.

-Ibrahim

This is a very polished and sort of fun game. Way too easy for my tastes, but it might be good for kids or more casual puzzle gamers.

Diemorth responds:

Thanks for playing! I hope to bring more complex games in the future to satisfy this more advanced audience. :>

The graphics are pretty nice, so I played for a while. I killed a swarm of those boss-like creatures that hang out in the back and fire two big-ass shots at a time at me. Now I'm sitting around twiddling my thumbs looking at empty space with nothing else spawning, and reading comments that talk about how I could have fired those dynamite things if there had been any instructions or an obvious key to press to fire them.

Cool little game. The graphics are nice pixelart and the overly happy pump that looks like he prolly gets a kick out of swinging a huge club is adorable. Music fits really well with the theme of being halloween-y in more of a whimsically fun than scary or disturbing way. Most of the levels are pretty easy peasy but it does start to get challenging at the end, and the overall physics and controls seem fluid.

IDK if it was a bug or an intentional design feature but on the spamattacktofly (or smth like that) level I couldn't fly all the way across by spamming but I did somehow end up landing on the spikes safely while spamming and just walked across to finish that level. So yeah I cheated :3 (Using Chrome on Windows in case that's any help, and that was after dying correctly on the spikes a few times so probably a sorta rare event)

I saw it was a Mr. Nannings game and rated it while it was loading TBH. And I'm leaving the rating where it is. The game's tagged "easy" and "simple" so you already know this, but I'd've given it a full 5/5 if it were more challenging and/or had more brain-twisting from the swapping mechanics. It mosdef deserves at least 4.5 stars though.

I ran into the same problem as with the previous upload of the same game -- at the end of level 9 it stopped spawning enemies but the level didn't end and the game wouldn't progress, it just continued to keep accumulating power. I tried reloading the page and it restarted from level 1.

The interact key (n) didn't seem to work if I had movement keys held down while pressing it, so I wasn't actually checking stuff and I had no idea that I wasn't and I ended up confused as heckk. IDK if it's just a synchronous keypress issue with my keyboard, but it made controlling feel unnatural, so best to avoid that in any serious game if possible.

plufmot responds:

Thanks for the feedback! That was a problem I overlooked when making this, thanks for bringing it to my attention! 😀

I don't usually think of myself as being a total retard, but I can't get out of the starting room on the second level so I guess I must be one :p

Are we supposed to be able to double jump or smth to get through one-way platforms? Cuz I can't :( It makes jumping noises if I hit space while in mid-air, but it doesn't double jump and IDK how to get up through the platform.

Edit: Saw the comment posted later mentioning wall-jumps, which don't always work right, so now that's explained. But I've got to agree with the other reviewers that jumping into a gap the same size as the player is nearly impossible -- and frustrating instead of being enjoyably challenging.

Well, this sure looks like an extremely early alpha release. So far, all you can do is walk around in a few areas. There's not any meaningful dialogue, there are no battles, and there are a few notable bugs -- if you open the menu there are two characters but only one of them seems "real" while there also seems to be something in the second character slot that looks like another level 1 knight but without a picture. When you're walking around in the map, there seems to be something in the background (trees and rock that show up if you walk toward the south end of the map and walk around) that shouldn't be there and looks very buggy. And the main character looks inordinately small compared to everything else on the map. There's not enough content for me to be able to tell whether this might be on its way to becoming a good game, so I'm afraid I can't say very much insightful at this stage other than to encourage you to upload again in the future when the game is more fleshed out for beta testing. You have a lot of work ahead of you to make a full game out of it. I wish you luck.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Joined on 2/13/10

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