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This seems like a very good game so far. Definitely not too easy, especially on the diamond runs. I haven't even gotten to the point where I'm picking up gears (without it trapping me) yet. I haven't run into the problems other people have talked about with lag, even though I'm using Chrome.

I had no idea what I was supposed to do at the first boss. Only after looking at the walkthrough did I realize the point was to find ways to stomp its body/tail.

The only thing I don't really like is the mechanic where if you go from one face to another by ascending, and then cross into another face by moving sideways, then gravity rotates. It seems like it ought not to do that, so it's giving me fits. But maybe my brain will adapt to that instead of what I think should really happen (I realize the definition of what should "really" happen if you're a two dimensional man walking around on the surface of a cube and pushing it around in a three dimensional world with gravity is somewhat subjective).

Wackiedk responds:

Good to hear you enjoy it - I hope you will finish it.

Yea the bosses can be kind of tricky - they are probably "too hardcoded" so it can be quite hard if you don't do the exact thing that is expected.

Heh, maybe you're right - but I thought this way would make the most "sense". :)

I think it's a very good game for anyone who has played some chess. But the number of such people may be dwindling. I might suggest making the early levels be clearly marked as tutorials (maybe with a conspicuous "TUTORIAL" showing up in the right hand info pane while you're playing those levels) until you get to level 32, with an option to skip them and go straight to the harder levels, just so people don't see many easy levels and think that the whole game is going to be easy.

It might also be nice to allow the game to run as it currently does for casual players, but also make a more difficult mode where the player has to position all of the pieces and then click a button saying "declare checkmate" when they think they've got a solution instead of having the computer automatically check it after each repositioning of the pieces. If the solution is not correct, then show a move that gets the black king out of check.

Background music and possibly sounds would also be good.

Also, I think I spotted a bug on level 60. It counted it as a solution when I had the knight at K4, bishop at QR4, and rook at Q7. But I think the black pawn should be able to advance one space to block the bishop's check.

Antworks responds:

Hello, thanks for the feedback!

Having a How To Play with chess rules is in our to-do list. However, we believe it would be kind of troublesome to have players skip all the way to harder levels, since we do introduce some new stuff even for chess players. Also, we had some chess players try out the game and many got confused at the first levels, so maybe having pretty easy ones in the begining is good for making the player more confident.

About the "Declare checkmate" button. It is something we are considering. Did you find that you kind of accidentally solved the level?
Animations are also on the work!

Background music and sounds are also on our list! Sounds like we have similar views hahaa

Lastly, the bug. Yes, it is a bug, thanks for reporting! We will fix it asap.

Thanks!

First time I played a level, it worked OK.
Second time, my guy went right but couldn't face left and couldn't hit anyone to his left with the beet.
Third time, his gun was floating in midair away from his body. It would fire OK (from the position of the gun, not from Pico) but no enemies fell to fight.

So it looks nice but wasn't really playable for me.

HappyWhaleStudios responds:

That's really weird, I know there are some issues with the game, I had to rush development to finish today, tomorrow I'm going to do a massive debugging session, I hope you can take the time to try and play it again. Thanks for the feedback, a lot of that stuff I haven't heard before so I'll try to fix those things too

I've got to admit, it made me chuckle.
Day 7 had two moons?
By that point, light/dark was getting out of synch with sun/moon anyway.
I wasn't able to keep patience long enough to see if there were any other easter eggs.

AerionsRealm responds:

Thanks for pointing that out. It'll be fixed in Rock Sim 2016. ;)

lol at the secret ending (even if it's not really a secret when you talk about it in the game description). worth a second playthrough if you haven't gotten it already.

johnfn responds:

haha yeah fair point but if i don't mention it then people are like "zomg i didn't get the girl THERE'S A BUG"

If you hate the game because it's not much fun to be maimed and left for dead by forces beyond your control instead of being able to shoot down five enemies with a single bullet and take down a helicopter with a bow and arrow, then you've got the point of the game completely.

It's subpar and lazy for not letting you advance text and letting you crawl all the way off the screen (it's not like I'm giving it 5 stars), but it doesn't really need to be fancy. Now if he were to make a game where you were maimed and had to crawl your way to a MASH unit to survive with obstacles that are tough to overcome, trying not to black out from a concussion or exsanguinate or such, that'd be 5 stars, even if you still got killed half the time by forces beyond your control just to get the message across.

just404it responds:

Where were you able to crawl off the screen? I thought I had snagged all those bugs!

As for the gameplay bits, it was originally going to be a masocore game where the player would have to dodge various enemies and bullets while crossing the highway (death would still static them back to the beginning), but it became obvious that we didn't feel left out of the action; we had fun with that approach and felt like 'main characters,' so gameplay was reduced to the current bleed-out-static so the player is constantly aware of their minimal control (its a weak gameplay mechanic designed to contrast with the shoot-em-up actions of the back heroine). It felt that adding means of death beyond player controlled ones would emphasize the player's role too much. Thank you for the feedback!

You appear to be invincible if you park in a corner and leave a paperweight on the spacebar.

VOEC responds:

Thank you for letting me know.
Fixed it and updated some things to make the overall game a bit more challenging. Also added a new shoot pattern for more variety.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

So Cal

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