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3p0ch

415 Game Reviews

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For the first minute or so of playing, I was like "WTF?" and just kept dying, mostly because I didn't realize you could double-jump. Once I started to get the hang of it a little, it seemed more entertaining than I would expect a game that's this simple to be. But only for a few minutes before it got old.

At this point, this seems like it has some elements of gameplay intact and some really good graphics, but still isn't a complete game.

What's with those other soldiers that show up out of nowhere, are running practically on top of me when they do appear, and move completely erratically? They act nothing at all like I would expect of an enemy in a FPS; I thought they were allies at first because they showed up right next to me and didn't seem to be shooting at me. I'm getting a message saying "you are dead" well before the bomb timer expires, and I honestly don't know whether they shot me (didn't hear any gunshots and I don't think my HP was falling) or what happened.

I might just be missing out on clues that I'm supposed to be finding to lead me to the bomb, but as it is right now it just seems like I'm supposed to take a bunch of shots in the dark at finding the thing and hope that I eventually do by trial and error. If that's the case, that's not a very good way to design the game; the players really ought to have some sort of direction or clues. If I'm just being dense and not picking up on clues about the bomb, then ignore me.

This has got to be the most well-produced game of straight-up tic-tac-toe that I've ever seen. But that's not saying very much, because I don't think most people would try to make a game of just tic-tac-toe without twisting its mechanics somehow to make it nontrivial.

I picked up the plunger. Couldn't see anything in the inventory, even if I click the "I", or any indication I had picked it up aside from it disappearing. Tried clicking on the lock and I heard simultaneous overlapping voiceovers. Then turned around and saw the plunger sitting there again. Then I quit playing. *Shrug*

--- If anyone's reading the reviews after the first few levels, thinking that the game seems kinda meh and wondering if it's really worth it to stick it out to get to the later levels, the answer is yes. ---

This is still under judgment, so I can't see the other reviews. I fully expect that some of them will say that this is a rip of Shift. That's what I thought four about the first five levels or so. Then I realized that this expands on the idea enough to warrant being a game of its own, with due homage to Shift. And honestly, I think the later levels are richer puzzles and more of a brain bashing than Shift was. For that, I commend you.

But I also fully expect other people to say that the guy moves too damn slow. And I would have to agree with them on that point.

I so wish I had a touchscreen to play this on...

HawkSandwich responds:

XD Honestly I'm not sure if touchscreen integration works with this game... I enabled it, but I don't have one for myself so I couldn't test it.

I've got to admit, it made me chuckle.
Day 7 had two moons?
By that point, light/dark was getting out of synch with sun/moon anyway.
I wasn't able to keep patience long enough to see if there were any other easter eggs.

AerionsRealm responds:

Thanks for pointing that out. It'll be fixed in Rock Sim 2016. ;)

There simply doesn't seem to be much to this game from a player's perspective. I get that it's a sandbox game without a quest or anything, but I couldn't find much to do other than roll some snowballs, eventually stumble across and move around a pair of robot arms, and wait for something to happen that never did. Were those black dots on the moon supposed to be a clue about how to unlock more stuff in the game? Was I supposed to roll snowballs and use the arms to make a snowman (which seemed like it would be extrordinarilly cumbersome to try to do)?

Ummm.... maybe this might make someone laugh?
Must be an inside joke I don't get or somethin'.

It seems like a good start, but just a start with a fair amount of work still ahead. There was clearly some thought put into the enemies' fighting mechanics and how you should go about slaying them, particularly for the green guys that (I think) cast green spells that will hit you if you're not running full speed, although the character's swinging his weapon does feel sort of awkward. I got killed in the room where you're supposed to use the shield -- right clicking would only make the shield come up for a second and would give a popup menu with "Go fullscreen / Unity player / Setup", so that should definitely be modified. It could also really use some background music.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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