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The graphics, music, and puzzling are all top notch. Levels 10 and 18 gave me the most head scratching, and level 19 was sort of a head-slapper when I realized a logical truth that made it much easier to approach. My only slight gripe is that on level 20 I started to notice some lag playing in Firefox on Windows on a laptop that doesn't usually lag even with the graphics-intensive games from Low Poly Day, not enough to make me not want to play it, but if it got much worse then it could be an issue.

Edit: It was lagging slightly from the very start of level 20 and throughout it. To see if it's anything else I might have running, I switched from Nymble 2 to 500 Caliber Contract without closing anything beforehand and it had a couple of brief pauses when it rendered something for the first time but not constant lag throughout (and 500 Caliber is the most graphics intensive game I could think of on NewGrounds).

And I just tested it on a chromium browser, and it doesn't have any noticeable lag, so it might be a minor firefox issue and probably not worth worrying about if that's not your ultimate target platform anyway.

xalezar responds:

Thanks for the detailed feedback! Yes, some of the harder levels can be approached in many different ways. Glad to hear you figured it out.

Yeah, the lag issue is challenging. Since I am planning to release this for either mobile or desktop eventually, web optimization isn't really at the top of my to-do list, but I try to when I can.

1. Do you recall if it happened right at the start of level 20? Or when you reached a certain point?
2. Do you know if you had any other graphic-intensive processes running? Sometimes I have a video or another animation playing and I forgot about it, which can also slow down the game.

I'm on a Mac, but I'll try running it in Firefox to see. It seems to run fine on Chrome/Brave on Mac for me.

Same issue as JFMV763: the game lags and stutters bad enough during Day 2 that playing it isn't fun. It happens in both Firefox and Chromium browsers on my Windows laptop and isn't fixed by reloading the page and continuing. Hopefully it's something that's easy to fix by giving an option for lower graphics quality, but I suspect there's more likely a programming issue because I'm playing on a laptop that ran 500 Caliber and Daxolissian System fine.

The art is absolutely amazing. I didn't really like how the player's movement felt though.

-- Yep, whatever you just did has fixed it, I just played through without any lag now.

DaShahRach00 responds:

Issue fixed ! No more lag

Wow this game is fricking hard, and coming from me that says something! It takes some thinking through how you're going to tackle the levels, and needing to explore and figure out how things are laid out and how enemies work when you're in a 3D environment gives it a twist that you don't see in most games. I appreciate a good challenge though -- that's what'll keep people coming back to play it.

EndworldReaper responds:

Thanks a lot! I tried to strike a balance between challenging but fair and make it the kind of game that seems daunting at first, but gets easier once you master the mechanics. I'm so glad you enjoyed it!

Jeezez Crikey I gotta supply power to a population that doubled in 2 months?!?
Forget researching power and pollution, these guys need to research birth control!

Pandaguru responds:

Ha yeah! Maybe i should add that as another research option… ;)

lol, finally something that makes me feel good about being nerdy and not dating in school

GooseStranger responds:

Thanks for playing!

I'm personally offended by your idealistic expectations for cat eye and ear proportionality >:(
My pic stays just as it is :3

Srsly tho, gud game but I felt like there was some wonkiness with having things occasionally expanding way more than I would expect for subtle mouse movements. In case you do more games like this, would prob tweak the approach to calculate percent change in size vs mouse movement.

YaenGames responds:

Lol! All cat proportions are valid of course! :D Thanks for playing and for your feedback. I think it kinda scales from the centre (or wherever the pivot point is) so if your mouse starts out already close to it, the amount of change is gonna be pretty big with the mouse movement.

I haven't actually played the game yet and will change the rating after I do, but I saw the comment about Unity losing save data when you update. I came up with a solution to that issue, and if you're saving data in PlayerPrefs I posted source code for a class to override it to keep web builds from change the saved data location when you update games - it's designed to be easy to just copy/paste into your project and let you specify a directory where you want data saved persistently from now on. If you're not using PlayerPrefs, this also includes a description of why Unity's web builds are suck when it comes to saving data and why this solution works, so it should be easy to cannibalize the code to use in your game. https://3p0ch.newgrounds.com/news/post/1086279
I wrote it four years ago so check the comments in case anything has changed with Unity web builds since then (I've become a Godot convert in the meantime).
Be aware that if you implement this, it will lose everyone's save data when you push that update, but for any more updates in the future the save data will persist. So it would only make sense to push if you might plan for more than one update. Or of course to include in any future web games.

I've played now and gud game, but I got the feeling that sometimes the double-jump got triggered when the player was still on the floor? I docked a half-star for that, but then added it back when I saw that raindrops on the main menu splatter when they hit the mouse cursor.

BlueEagle421 responds:

Thanks a lot for the solution! I will try to implement it soon. I also use a lot of my own systems for saving and it should not be a problem to change them.
Thanks for letting me know about the jumping issue. I'm aware of this (but kinda hoped it would only happen on very low fps). It's quite complex in code and I already lost a couple of hours figuring it out, but it's still high priority for me and I will keep trying to fix it ;)
Cheers!

Edit: I think I finally got that bug and it should now be fixed. Please let me know if the issue persists :)

Overall I'd say the puzzles were not too hard but did take a little thinking for the later levels, the graphic were nice and the music was very cool.

I ran into a glitch in a level with portals (I think it was level 22): I used Undo a few times to backtrack and then realized a few backtracks wouldn't be enough so I tried to reset the level, but the level ended up not completely resetting to its true initial state (something more like how it was when I went through the last portal), and after continuing to try to futz with it I just ended up in a completely softlocked state where neither the undo or reset buttons were getting the level to a playable position anymore. Fortunately reloading the page let me continue at the same level and finish it.

GrizzlyCogs responds:

Glad you liked it!
The bug you mentioned should fixed now, I've just upload a new version!

Is level 11 bugged? I'm pretty sure I filled everything and it's not registering as finished. It was enjoyable up to that point.

Pitigamedev responds:

Thank you for the heads up, I will check it out and let you know.

EDIT: You were right! there is a bug in level 11. I'm fixing the game and reuploading it right now.

I really like what I see so far. The safe is not accepting the code that I'm 99% sure is correct and that might be making it impossible to progress further.

I'd recommend not to make Ctrl be crouch and W be move forward for a web game :p

Aside from that issue, the easiest suggestion I have to implement for now would be to have a screen that says "Loading" during transitions between scenes instead of just a gray window that makes it look like the game might have gotten frozen.

BecSantus responds:

Thanks for this comment, crouch can be used with Ctrl or C thanks for the comments

An update has been posted with a new puzzle and some bug fixes regarding the spirit in the bathroom as well as the letter Q has no longer a number attached to it.

If you like hard games try my Daxolissian System series

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