I'm not entirely sure what to think about this game and how it would appeal to a player. It's sort of like a sokoban but with a goal of just reaching an exit, which is not a challenge at all in any of the levels so not fun purely as a puzzler. It also sort of has aspects of an art game, but what's the artistic message? There's a guy trapped in a puzzle who thinks he can get out but he really can't... maybe if it were extended to IRL in some transcendental way of making people reflect on how their own lives are a futile attempt to achieve an impossible goal, or can be perceived as such unless they realize what's really important in life, or some other such philosophical drivel that makes people feel like they have a deeper understanding of things then I could appreciate it as an art game. Overall, I agree with Ewelupp, Thegamingtrickster, and Mekka23 -- it could benefit from harder puzzles (even if you're going for more of an art game), a more gripping storyline and message (even if you turn it into a more challenging puzzler), and the best graphics / music / sounds you can muster.