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3p0ch

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Looking forward to the more levels! ^,^

NGL I have no idea if what I'm doing is really any better than swiping around as fast as I can completely randomly but it's fun to watch all those little dudes get tossed

It's an adorable puzzle game! Not gonna lie though, I'm still not sure if I actually got through the last level with the intended solution or if I just managed to jank my way down through the upper platform.

It's an amazing game on desktop, but so fast paced that I can't play it on my piece of crap of a phone. So it should be a good excuse to get a better phone rite? :3

Edit: After "borrowing" an iPad from someone who will remain nameless because I'm pleading the 5th, yeah it plays well when you're not using a piece of crap phone but it's a helluva lot harder than with keyboard since it's an action platformer. Might be a skill issue tho...

Just-a-ng-dummy responds:

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I like the concept, but it got buggy for me pretty quickly and I wasn't able to play -- it seemed like the area where you would need to click or swipe in order to move objects was no longer correlating with where they actually appear on the screen. It's throwing some errors in the browser's Developer Tools under the Console tab in case looking there gives you any clues about what's going on.

DaelJericho responds:

Thank you for the tip!

I hope this game gets enough love -- it plays REALLY well on mobile and seems like a better mobile game than desktop game, but IDK if people leaving reviews will be playing it on mobile.

Also it made me realize I can't brain -- I can barely remember three toys and am otherwise pretty much random guessing.

Steventus responds:

Thank you so much for your comment! I'm so glad that you found it very enjoyable to play despite the highly simple game loop.

Best 3D game ever made in MS Paint. LMAO when I started playing.

While it's simple, the graphics are cute with some extra love from the post-collision projectiling and it's fun to play. That car horn is more of a jumpscare than I'd like to admit tho...

Crude but effective for killing time on a phone for sure.
I wasn't sure how it was adapting difficulty? I was expecting it to get faster as I went along but it didn't seem like it was speeding up by the time I died (which might mean it's a skill issue idk)

Unfortunately if I try to change the zoom on my browser to make everything fit in my screen, UI elements don't get scaled like they should and end up being too large and unreadable. If you try changing your browser zoom while playing, you might see that too.

I know there's a way to change that behavior in Godot but I haven't had to mess with it in Unity; it looks like there's a Canvas Scaler component where you can change the UI Scale Mode, and maybe it should be Scale with screen size if it's not already, but I don't have a Unity project at the moment where I can test it out myself.

shoebby responds:

Yea I fucked the UI up so it only really works in 1080p. might fix it down the line but that'll take some time.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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