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3p0ch

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A very good game with charming graphics and music, and the later level designs take just enough thought to complete to give a nice fulfilling feeling. My only constructive criticisms are that it seems like it would be nice to include sound effects for stuff like jumping and bouncing on a head, and clarifying the comment from @p0t3ki - I also had a specific spot in the last level where the camera zoom was off: the dudes were separated vertically and the zoom didn't get wide enough, so both players were off screen.

Hi fellow Godot dev, I saw comments about issues I can help with.

First is the issue of zooming in the browser producing unintended funky resizing of control nodes. That's easy to fix and described here https://3p0ch.newgrounds.com/news/post/1157195

Second is audio playback quality for one of the reviewers being kinda bad. If it's what I think it is, switching to Firefox will fix it for that user because it's an issue with Chromium and probably depends on their computer's hardware too so won't necessarily happen for all Chrome users. If you want to make it play music without any glitchiness in Chrome, then the fix on the dev's side is a lot more complex but I gave a short description here https://3p0ch.newgrounds.com/news/post/1148893

Lastly, if you want to add medals or leaderboards, you can use the Newgrounds API implementation I wrote or one of the others at https://www.newgrounds.io/get-started/ but mine would be the easiest to implement (I mite be biased :3)

Oh yeah, as for the game itself, it was fun and had well-polished presentation, but after finishing the tutorial and clearing two rooms I started getting rooms where my only option was to backtrack and I couldn't advance anymore?

MaxBytes responds:

Hello fellow Godot dev!

Thanks for the nice writeup and help, I appreciate it!

I have just today published an update that implements your described workaround for the music using howler.js, works great. And your tutorial helped a lot! :)

Will try your suggestion regarding the window stretch mode... although I cannot reproduce the issues myself and zooming works correctly in my browser (chrome). I had suspected that the actual issue for some players is that their browser window is too small in height (and/or width) to display the game fully (on 100% zoom)... maybe I'm wrong though.

Regarding you being stuck in the game: the game does not do the best job at explaining what you actually have to do there. You're not really stuck, your goal is to defeat all Monsters so that there are no more monsters in the Dungeon Deck (or on the board). Once you achieve that, the Backtrack turns into a door that lets you continue :) If you cannot defeat the Monsters within the 3 rooms, you need to backtrack and take some damage.

w00t another 3D Godot dev! Whoever decided the NEGATIVE z-axis should be "forward" needs to be slapped with a large trout, amirite?

Oh yeah Godot 4 web exports won't run on macOS/iOS browsers, so for web games it might be better to stick with 3.X for now. But if you do keep using Godot 4, I made a new version of the NewGrounds.io API using Godot 4 GDScript that you can pop in as an autoload to add medals and leaderboards and cloudsaves.
https://3p0ch.newgrounds.com/news/post/1374957

& lol YMI delivering pizza to my own damn restaurant sometimes?

There seems to be a bug - after I finished level 100 it went to level 101 (which looks just like level 1) and then level 102 (which doesn't look like level 2), but in level 102 after I collected all the shrooms the level didn't end, the slug still moved around as if there were still more to collect even though there weren't. Can't say I'm too surprised that no one else has mentioned this bug before. :3

Might be nice to have an option to show numbers over the shrooms to see what order they'll spawn in - in the Very Hard levels I was screenshotting some of the tougher ones and writing numbers to help plan them out.

erytau responds:

Oh wow, I guess you are one the first to finish the game! Awesome work. One could say you even over-finished it and found some "secrets". Those 101, 102 etc were the debug levels that I forgot to delete :D

Later I'll probably add some extra levels, but for now I just removed them (NG version is already updated). Thanks for pointing it out, and congratz on winning!

It's a very good game, but I'd like it more if 1) it allowed WASD + JK as well as arrow + ZX controls and 2) if it saved progress and let you either start a new game or continue if there's save data.

If you do implement saves, I posted code for a couple of approaches to prevent the issue that Unity has of losing people's save data anytime you post an additional update in the future so you might also want to implement one of those: the more straightforward one was https://3p0ch.newgrounds.com/news/post/1086279 or you could cannibalize the code from https://3p0ch.newgrounds.com/news/post/1099579 which also makes it so you don't lose saves but is more work to implement than just using PlayerPrefs.

I was going to comment on gamepad too -- it looks from the comments like you discovered the same thing I did that mapping is kinda screwed up with web games dependent on JavaScript's API especially with a switch controller. When I made Quad, I solved that by making a separate gamepad mapper to handle re-mapping all the controls since I really needed every button and both joypad axes to work like I wanted for that game, you can play it to see what I mean at
https://www.newgrounds.com/portal/view/848392
I also posted the source code for the Godot autoload to make it work, which made things as easy as I could for other devs to implement it in their own projects too.
https://3p0ch.newgrounds.com/news/post/1261146
Although it might need some tweaking to convert from Godot 3 to Godot 4.

Also IDK why saving isn't working for you but feel free to msg me if you want the Godot 4 form of the autoload I usually use for handling save data, and/or are having issues with cloudsaving with the Newgrounds API implementation.

kaiakairos responds:

im not home right now but ill 100% message you about this tomorrow

It looks like it would be a pretty good game, but the controls are killing it for me -- if I'm moving horizontally or vertically and try to start going diagonally it won't respond, using either keyboard or gamepad. It also apparently only lets you move in eight directions instead of in any direction with the gamepad. If it would be easy to make that movement feel more responsive I think it'd significantly improve the the gameplay.

Pitigamedev responds:

Thank you for your feedback. I will check it out and try to make the controls smoother.

Scoreboard isn't working? If you're using my Godot API implementation feel free to dm me, and if you're not it should be easy to pop it in as an autoload.

BNTFryingPan responds:

We just haven't set it up yet lol

In case you inexplicably get zero star reviews from mac users: https://www.newgrounds.com/bbs/topic/1525855
I wish I had a better way of letting ppl know.

Nice game, and I'd like to see the sorts of puzzles you could come up with if it weren't under the time crunch of a gamejam. But what do the letters and numbers at the end mean? I saw that at least in my case the first five letters spelled "THIIK", and thought "well, if dietzribi wants to let us know he has a thing for big butts then I can respect that".

dietzribi responds:

It's a steam key!!!

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

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