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3p0ch

212 Game Reviews w/ Response

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I thought it was pretty fun although sort of short. I suspect that a lot of people will complain that it's too slippery because of the guy's momentum, or at least think so even if they don't post comments saying so. Personally I think getting used to handling the momentum it is just part of playing, but maybe games in the future will be received better if there's less momentum and they use other mechanics to keep the difficulty reasonable.

Ace-Productions responds:

Thanks

Dat ending... and I thought there was enough weirdness just from riding around on an eel upside down a fair chunk of the time with easy listening jazz in the background.

EvilObjective responds:

Way to make it to the end...YOU SHOWED THEM!

Would've rated it higher but it was a little too easy.

Seriously though, just wondering if you're actually expecting anyone to legit earn the Lively medal? I remember at least one level where I thought it was necessary to die in a specific way to get through (and I don't want to look at any walkthroughs to find out if there's another way). Anyway it's nice to see a tough game, but my main criticism is that the physics seem off with the guy not sticking landings onto and staying on platforms like I'd expect, and in other ways that are difficult to describe but just seemed not quite right, especially with double jumping. And having the physics really tight is important in a game that demands top notch platforming skillz.

CyanSandwich responds:

Haha thanks. Dying isn't necessary at any point (and I don't think there are any shortcuts through dying), but it is admittedly hard. Feel free to PM me about that.

5/5 and favorited. I admit that initially the movement seemed kind of wonky because of the bot's acceleration and the graphics pretty primitive, but after finishing the game, I've gotta say that this shit needs to get frontpaged and I want to see that battle with 02.

novusGem responds:

I'm glad that you liked it. Thanks for playing!!!

Bugs I've found so far:
After going through the introductory tutorial, I tried clicking on things like Troops and got a black screen and had to press F5 to refresh the page.
Arrow keys to scroll the view (either the numpad arrow keys or the keys that can only act as arrow keys on my laptop) won't scroll the view in battle. The only way I can scroll is with the mouse.
Even after the intro, it's still not clear how to make the auto-send troops work.
I don't like to spam the Shift key to fire at enemies.

The other players' comments so far didn't say anything about those, though, so maybe it's because of a problem on my end -- either my browser (Chrome Version 71.0.3578.98) or because I'm an idjit who doesn't know how to play.

GabrielBalas responds:

LOL, i think that the problem about the blank screen isn't a bug of the game, maybe, like you said, it's a problem of your browser, but i'll look after this. And now, about the other bugs you've spotted, i'm really thanks, because i really need these feedbacks to be able to improve the game (once it's not 100% finished). So thank you so much!

This gets tough really fast; I'm doing well if my runs last a minute. It's a good game as it is, but if you'd like to try to put a little more work into it to get a more popular game in the end, I'd recommend letting the runs last longer and having an ultimate goal for the game.

A typical way of doing that would be having the points count as currency that accumulates so the player can spend them to unlock upgrades to make the game easier and make the runs last longer (along the lines of shields or time slowings that are triggerable by a keypress and can be activated N times per run, where N increases the more is spent on it, or smth), with the speed gradually increasing during each run (if it's not doing that already) so it will eventually get tough no matter how many perks are unlocked, and a target distance to reach to finish the game or reach new levels.

There are undoubtedly many other possible approaches to make the runs last longer and generate a sense of progressing.

stuthemoo responds:

Thanks, you make some good suggestions. This was just a small game I did to take a break from a larger project I'm working on. That's why it's pretty simple, I don't feel like I have the motivation to implement things like currency upgrades at this stage :)

The sometimes weird and outside-the-box thinking without getting ridiculously outside the box was well done in keeping with your earlier submissions. The negative levels and hidden -12th level reminded me of ThePowerOfWhat; is that gonna be your trademark?

joqlepecheur responds:

yup, and I will probably keep experimenting like this ;) thanks for the feedback

I agree with coltizart: it looks like a great and deep game, but at times I was wondering what the hell was going on. Partly when I got to a stage with a bunch of snow and reached what seemed like the end of the stage, but it was just a bridge to a dead end with an invincibility powerup that doesn't keep you from dying if you drive off the dead end. Also when I somehow got on a freeway and seemed to be able to just ride forever without having to worry about running out of energy and apparently able to just collect a few coins on each freeway stage indefinitely to run the score up.

For much of that, it's probably just a matter of me needing to play more to figure out what's going on, but if you really can stay on the highway pretty much indefinitely picking up coins then I'd recommend changing that somehow before putting up a leaderboard.

UltimoGames responds:

thanks for the review 3p0ch! Really interesting to read how people receive and experience this game.

Not bad, but the whole time I was distracted thinking "is this guy wearing a shirt and pants and still living in an era where they're tossing people into a volcano to appease the gods?"

F1Krazy responds:

People wore shirts and pants back in the toss-people-into-volcano days. I didn't know what other outfit to give him :P

I sort of agree with the other reviewers... does the invincible hairy guy just come out if you take too long on a level? And I took a while on the first level and he came out really fast on the second, so is there something like a cumulative countdown timer that you could just show somewhere as part of routine gameplay? If that invincible hairy guy is part of a timer to say you're taking to long and u sux so it's time to die and start trying to git gud then... well... I guess I sux cuz I got kilt by him a lot.

It also took me a while to figure out that you need to find a key before you can open a door to the next level. I wouldn't fault you for leaving that as something for players to discover on their own without being mentioned in the description, but overall I have to agree that it seems like more explanation of what's going on in the game could help.

That said, I'll probably come back to this game later and figure out what's going on and be like "Nah, don't explain anything, just let ppl figure shit out on their own and it'll be awesome once they do". From what I can see so far, it looks like this game was pretty professionally made.

tobyalden responds:

Thanks for taking the time to write a review! The hairy guy comes out as soon as you grab the key, so you can take your time exploring the level until then.

If you like hard games try my Daxolissian System series

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Joined on 2/13/10

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