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3p0ch

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The graphics are pretty awesomesauce. The only graphical thing I might suggest tweaking is to have the machine gun bullets leave a trail as they're being fired out showing their trajectory, but more importantly the biggest thing the game needs is some music and sound. The gameplay was ok but got repetitive quickly; if there are more enemies and challenges to unlock as you get further into the game then maybe I'll come back and try to get more into it, but only if it's updated so it saves progress. Also, a very minor note: when I play for the first time the mouse arrow still shows up along with the reticule and it only goes away after I die and then relauch, so it might need another FlxG.mouse.visible = false; somewhere.

filipp8 responds:

Hey, thank you for your comment.
The mouse pointer is now fine and now the game automatically saves progresses.
------
Edit
I added explosions and some other things like ingame hints.
I plan to add more content. Would you mind play it again?

Great game and I bet it'll do really well in the jam. My only comment is that my download time was ridiculously long, and if that's a file size issue and not an issue of my internet connection sucking, then maybe try encoding music and/or graphics at lower resolution to help the download time. Less than 1% of players will ever notice a change in encoding quality (and 34% of quoted statistics are simply made up on the spot). Might also be nice to reduce the canvas size so it fits in most people's screens without having to zoom out on their browser, but that's a minor point.

GoKritz responds:

The total size of the game is 43mb, which is large for a browser game I feel... I am inexperienced and didn't consider this, I will have to look into some proper encoding as you say

Overall it works well, it's just a little slow for my taste especially when climbing stairs one step at a time. Agree with HerbieG about arrows, and would add W or UP = jump. Two minor bugs I noticed: if you're eating a corpse and get hit by a turd then the turd flies through you but then you actually take damage after it's passed when you finish eating, and if you're standing directly on top of a bear and hit him then he bleeds and makes sound like he got hit but doesn't actually die.

catproX responds:

Thanks for the feedback. I've added the bugs to the backlog for cleanup. I do need to make the turd destroy/kill itself on collosion. I also need to add some nice particle splat effects along with a sound.

Main comment: It seems like there will probably be more to the game than picking up a bunch of supplies and bringing them back to the base once you get further into it, and I can totally understand if you want this to be an exploration game where the player has to get pretty deep into it before they figure out secrets, but so far at least for me it's difficult to get into it without more explanation of what's going on and what I'm supposed to do other than gather supplies (which gets pretty boring without a larger context).

Other stuff: The goomba thing was eating all my stuff from the car while the dude was in a building and the chick just stands there... can she do anything against them or is she really just a lookout? As it is, I was at first wondering if I was doing something wrong since I couldn't get her to go into any buildings and later was wondering if she can do anything at all. Using the "i" key to resume from the Static Screen (?) where supplies are delivered is weird and I'd recommend changing it to "y".

IXthe2nd responds:

I always like the concept of exploring endlessly without any goals. And you're probably right about it being more more than picking up a bunch of supplies, there could be... 'x'


*beep* Thanks for the feed back. *end beep*

Same issue as Dvalen570 - on the level with a large horizontally moving platform, I keep having a kid get stuck halfway up the final staircase leading to the exit. Restarting the level a couple of times didn't help.

Edit: going to fullscreen didn't help, but switching browsers from Chrome to Firefox fixed it.

keybol responds:

I'll see what's happening. I tried walking back and forth with the long moving platform, but the NPC's are fine. Were you alt+tabbing? Can you try playing in fullscreen?

Awesome visual effects and audio. I thought from the music that this must be a meme phrase or something, but Google said no.

A friend of mine thought they might've liked to have R reset instead of having to grab the mouse and do some clicking around. Totes not an issue for me though 'cuz I got double the highest medal score on each game my first try. With a broken keyboard. And my eyes closed. [And it's still April 1 in my time zone tbh.]

HealliesGames responds:

Woah! So pro!
Added the 'R' button, thanks for the suggestion and for playing, 3p0ch!

Not bad for a game jam. A couple of things I noticed are that it seemed like it was taking an awfully long time to nom the elves even if I transformed while I was right on top of them. Seems you need to be already transformed while moving toward them to nom? And when I clicked outside the game area to scroll down and read the comments I had died just before the game lost focus and couldn't respawn after refocusing. (Although now it's not reproducing that bug.)

konozabulldoza responds:

Thanks for the feedback, I will look into that bug

This is far more addictive than any game this simple has any right to be. At least it got brutal enough to make me ragequit after 25 points so I did manage to eventually stop.

Foamgoswamp responds:

Thank you, appreciate the feedback!

This is among the impressive entries that don't look at all like your typical Game Jam fare when people get just one weekend, and whoever decided to make it a month long jam might have been on to something... even if you did still upload it at 11:59 in true Game Jam style :)

I'll echo GoodL's comment that your tutorials were really helpful, and in my case showed me how to set up the preloader correctly with a minimal init scene followed by a true preloader scene.

I see you have a lot of stuff you already plan to add so no need for me to make more suggestions there; the only comment I have so far is that by the end of the tosses the fish is moving and bouncing awfully slow so I might recommend harder stops at the end and/or keeping more horizontal velocity near the end so the player gets the feeling like the fish is still making decent progress until then.

PsychoGoldfish responds:

I ended up tweaking the drag stuff because it really was slowing you WAY too much. Now you have to make the fish almost perfectly vertical to slow down (and you'll see a slight effect indicating it's happening), otherwise, turning the fish will actually steer it slightly as long as you have enough speed.

It's a nice game but it looks like you didn't set it to capture the arrow keys, so if I move with arrows the entire browser screen scrolls. If you have time to edit it before the Jam deadline, the API docs describe key capturing at

https://photonstorm.github.io/phaser3-docs/Phaser.Input.Keyboard.KeyboardPlugin.html

and it looks like it would just be a matter of adding a addCapture() function to your code so it should be a quick fix. I used createCursorKeys() in my game which I think handled capturing automatically IIRC so I can't just paste my own code. This looks like a really nice game so I'd hate to see it downrated because of arrow keys scrolling (I'm using Chrome on Windows but I don't think that matters).

dlodz responds:

Thanks a lot 3p0ch for the link and the explanations. I tested the preview with WASD 😅
Using `addCapture()` fixed the issue.
The game is up to date.

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Joined on 2/13/10

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