00:00
00:00
3p0ch

211 Game Reviews w/ Response

All 413 Reviews

0 reviews are hidden due to your filters.

It looks like it would be a pretty good game, but the controls are killing it for me -- if I'm moving horizontally or vertically and try to start going diagonally it won't respond, using either keyboard or gamepad. It also apparently only lets you move in eight directions instead of in any direction with the gamepad. If it would be easy to make that movement feel more responsive I think it'd significantly improve the the gameplay.

Pitigamedev responds:

Thank you for your feedback. I will check it out and try to make the controls smoother.

Scoreboard isn't working? If you're using my Godot API implementation feel free to dm me, and if you're not it should be easy to pop it in as an autoload.

BNTFryingPan responds:

We just haven't set it up yet lol

Nice game, and I'd like to see the sorts of puzzles you could come up with if it weren't under the time crunch of a gamejam. But what do the letters and numbers at the end mean? I saw that at least in my case the first five letters spelled "THIIK", and thought "well, if dietzribi wants to let us know he has a thing for big butts then I can respect that".

dietzribi responds:

It's a steam key!!!

Gud game but on the third level the crowd after you take out a few police won't go away even though I kilt all the enemies? Tried reloading and replaying and they're still not leaving.

Sulfur-Cretin responds:

Man I though I fixed that bug :(
I'll try to make a quick update but no one mentioned it in the jam I entered so I hoped it was gone

I finished it, but noticed that there was at least one part where it looked like I was supposed to go back and take an alternate branch route. I couldn't finish the alternate branch at the time and went on to finish the game, but now can't go back to try to explore the branch again from the last save point. Just wondering if that's intentional? Aside from that question, it's a very good puzzle game and one where I haven't seen that take on sokoban before.

Edit: Looks like I'm first to comment on the secret levels :3
For anyone who needs a walkthrough: https://3p0ch.newgrounds.com/news/post/1358512

Eydi responds:

Thank you for your insight. I'm so happy you liked it

Overall a good although short game. But half a star off since you have have to go through the whole conversation with the cockroach again if you die (yeah I know you're gunna say "well just don't die").

streq responds:

Hey thanks A LOT for sharing that godot NGIO file!

I'm not home right now but when I am I'm gonna implement the skip after death! It was actually on my todo list but I got lazy lol

EDIT: now the game skips the roach text after dying

I 100% expected the brown M&M to make a cameo in a game about clearing out snacks in the 80s

fleup responds:

2895??? That's an amazing score!

I totes sympathize with the guy who's about to get rekt by a giant wall of monstrous code in Godot -- that's usually how I know I'd better wrap up my games and publish 'em :3

blit-blat responds:

Haha, we've all been there, maybe the game should carry a "based on real events" warning! :D Also, thank you for work on the getting the NGAPI working with Godot, it was a big, big help! <3

It's amazing how much can be done in 13 kb with pure JavaScript. But the game freezes when I plug in my gamepad (a Switch gamepad on a Windows system) with the Dev Tools - Console showing
Chrome: Uncaught TypeError: Cannot read properties of undefined (reading 'pressed')
Firefox: Uncaught TypeError: e.buttons[t] is undefined

KilledByAPixel responds:

Tthank you for the bug report, I will look into it!

I have tested with a xbox 360 controller and a snes style controller.

Update: Switch controllers now supported! Thanks to 3p0ch for the help.

It does seem like it could be a very good game for players who are into grinding. That's just unfortunately not me these days. Big picture, I agree with the other reviewers who (in general) said to let the players know even sooner that there will be a permanent upgrade shop after each game-over, and if it wouldn't be too detrimental to your overall design goals then I might suggest making newly unlocked structures like new towers or mana generators being buildable from the outset after getting the perma-upgrade instead of needing to also progress through a level enough to actually get that bonus card dealt during the level.

A couple other minor comments for the next round of updates: Making the camera pan around seems a little janky – two buttons at once to move diagonal won't work, and buttons won't work at all if the mouse is hovering over the gun upgrade window while you're pressing.

There seems to be a bug if you click twice at the same spot while building a gun without moving the mouse between clicks then I think it builds two guns at the exact same spot(?) but is definitely not building a gun and then opening the upgrade menu for it like I was expecting.

bluemath responds:

Thanks @3p0ch for excellent feedback

> two buttons at once to move diagonal won't work
Fixed

> buttons won't work at all if the mouse is hovering over the gun upgrade window
will fix it in future

> you click twice at the same spot...
Great catch. Fixed. Now the new tower is selected on second click.

> making newly unlocked structures like new towers or mana generators being buildable from the outset

This will be possible by virtue of selecting specific Gods. Check the Pantheon panel.

> ... grinding ...

Check out my earlier TD game on Steam: Dofense. I made it specifically to avoid grind and focus on strategic puzzle aspect of TD gameplay. As for GoD, I'm exploring how to make the grind enjoyable. Ideally I would like to recreate the same experience as Hades.

Cheers!

If you like hard games try my Daxolissian System series

plasmid @3p0ch

Cat

Scientist

Read the manual & try stuff

So Cal

Joined on 2/13/10

Level:
13
Exp Points:
1,636 / 1,880
Exp Rank:
38,479
Vote Power:
5.48 votes
Audio Scouts
1
Rank:
Portal Security
Global Rank:
23,758
Blams:
50
Saves:
370
B/P Bonus:
8%
Whistle:
Normal
Medals:
4,606
Supporter:
3y 2m 20d