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I haven't seen a mechanic like this before, and it gets pretty tough pretty fast. Top notch puzzling. The graphics are ok for a minimalist puzzle game. The music falls short, and I guess that's why there's a mute button, but good puzzle gaming music would help.

Dat ending... and I thought there was enough weirdness just from riding around on an eel upside down a fair chunk of the time with easy listening jazz in the background.

EvilObjective responds:

Way to make it to the end...YOU SHOWED THEM!

It's a very well produced sandbox game. Graphics are amazing, sound is nice, and the game runs well at an entertaining speed. Gaining speed while you're riding close to another wall and having a short grace period to change direction and avoid death if you run into a wall are nice touches. I just wish there were more than a sandbox.

It was ok at first, but got very repetitive. Just go harvest planets that are close to Earth for a little bit, return to Earth to refuel, give whatever you harvested to the aliens, rinse and repeat. If I missed something that led to some plot progression then I'll go back and replay the game, but from what I could see so far it didn't seem like it was heading anywhere and I would definitely recommend incorporating more plot if you want to expand on the current game.

I agree with the reviewers who said that the physics were a little too slippery, and I admit that while I like games that are on the difficult side, I still think I would have preferred it if the cat didn't have so much momentum. The puzzles were appropriate for a puzzle platformer IMO, but for the most part I felt like I could tell what I needed to do but the main issue was in getting the cat to do what I wanted. It was like... well... herding cats :3

As for the difficulty: 45 players have completed level 30 after there have been 190 to complete level 1 as of the writing of this post. So yeah, I agree with MeowmersMcBiscuit: If anyone complains about this game being too difficult and needing to be nerfed, you have every right to reply "nah u jus sux, git gud :3"

Agree with MPPlantOfficial now that I went back and played Detiled again -- if that was an inspiration for this game then it deserves some props. But Detiled was a kickass game and if this is a kickass game with the same mechanics then I still like it :3

And IDK WTF DaRealSparky was talking about. I searched Newgrounds for 1n3Qu4l1ty and came up with squat. Whatever he's smoking might be too strong for me :3

I only see a sad face with "The webpage at https://www.confess.cf/ might be temporarily down or it may have moved permanently to a new web address." Still doing that after page refreshing on Chrome, I'm guessing this wan't intentionally supposed to be just text asking us to go to another site.

Edit: OK, after retrying a lot later in the day now it connects to the server. And I get the feeling that this game means something deep to someone. But I'm afraid that that someone is not me. And now I'm a little sad about not being in the "in group" :(

Would've rated it higher but it was a little too easy.

Seriously though, just wondering if you're actually expecting anyone to legit earn the Lively medal? I remember at least one level where I thought it was necessary to die in a specific way to get through (and I don't want to look at any walkthroughs to find out if there's another way). Anyway it's nice to see a tough game, but my main criticism is that the physics seem off with the guy not sticking landings onto and staying on platforms like I'd expect, and in other ways that are difficult to describe but just seemed not quite right, especially with double jumping. And having the physics really tight is important in a game that demands top notch platforming skillz.

CyanSandwich responds:

Haha thanks. Dying isn't necessary at any point (and I don't think there are any shortcuts through dying), but it is admittedly hard. Feel free to PM me about that.

5/5 and favorited. I admit that initially the movement seemed kind of wonky because of the bot's acceleration and the graphics pretty primitive, but after finishing the game, I've gotta say that this shit needs to get frontpaged and I want to see that battle with 02.

novusGem responds:

I'm glad that you liked it. Thanks for playing!!!

Bugs I've found so far:
After going through the introductory tutorial, I tried clicking on things like Troops and got a black screen and had to press F5 to refresh the page.
Arrow keys to scroll the view (either the numpad arrow keys or the keys that can only act as arrow keys on my laptop) won't scroll the view in battle. The only way I can scroll is with the mouse.
Even after the intro, it's still not clear how to make the auto-send troops work.
I don't like to spam the Shift key to fire at enemies.

The other players' comments so far didn't say anything about those, though, so maybe it's because of a problem on my end -- either my browser (Chrome Version 71.0.3578.98) or because I'm an idjit who doesn't know how to play.

GabrielBalas responds:

LOL, i think that the problem about the blank screen isn't a bug of the game, maybe, like you said, it's a problem of your browser, but i'll look after this. And now, about the other bugs you've spotted, i'm really thanks, because i really need these feedbacks to be able to improve the game (once it's not 100% finished). So thank you so much!

This gets tough really fast; I'm doing well if my runs last a minute. It's a good game as it is, but if you'd like to try to put a little more work into it to get a more popular game in the end, I'd recommend letting the runs last longer and having an ultimate goal for the game.

A typical way of doing that would be having the points count as currency that accumulates so the player can spend them to unlock upgrades to make the game easier and make the runs last longer (along the lines of shields or time slowings that are triggerable by a keypress and can be activated N times per run, where N increases the more is spent on it, or smth), with the speed gradually increasing during each run (if it's not doing that already) so it will eventually get tough no matter how many perks are unlocked, and a target distance to reach to finish the game or reach new levels.

There are undoubtedly many other possible approaches to make the runs last longer and generate a sense of progressing.

stuthemoo responds:

Thanks, you make some good suggestions. This was just a small game I did to take a break from a larger project I'm working on. That's why it's pretty simple, I don't feel like I have the motivation to implement things like currency upgrades at this stage :)

If you like hard games try my Daxolissian System series

plasmid @3p0ch

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Read the manual & try stuff

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Joined on 2/13/10

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