Lol don't make web browser games where you press Ctrl and W at the same time.
Lol don't make web browser games where you press Ctrl and W at the same time.
I didnt know it kicks you off
Overall the game is cool as all get out but I had minor issues. Like BiggBos, I also got degrading audio quality over time and started getting a little lag after maybe 10 or 20 minutes as if there was a memory leak or something. I reloaded the page and that fixed it, but then I found out it doesn't save progress ;_; Can't really complain though because it seemed like I was probably near the end by that point so the game is finishable in a sitting and saving isn't critical.
Edit: Working fine now so 5 stars dude!
I didn't realize how bad it got until i saw a few videos. Man! Luckily i found the only other person who had the same problem in the internet, and in a stroke of luck they said a solution (thank you -AAG- from the HTML5Devs forum!). I think it works? I'm not sure, but after letting the game play for 30 minutes it was alright. So i think it's fixed now! Sorry you had to go through that, hahahahah
Thanks for playing!!
Think you could make a more mobile-friendly version so I can play it on the way home?
It's fun but could definitely use different control options -- arrows as well as WASD, jumping with up, and dropping crates with down or pretty much any key would be better than using RMB. It should be an easy change to make in Unity. A conventional control scheme would be something like
Left: A / left arrow
Right: D / right arrow
Jump: W / up arrow / space (if you want to keep that)
Drop crate: S / down arrow
Dash: Left shift / numpad enter / maybe numpad plus (ok that's not conventional)
It has outstandingly cute animation and music that does a great job of setting an old-timey ambiance. I just wish the gameplay were something more than a point-n-click.
Haven't I seen other games with this mechanic before or is that just deja vu?
Seriously though this was fun although short, and could almost certainly be expanded on to make a pretty cool game. Only thing I might say to tweak would be dialing down the movement speed a notch to feel more like a puzzler than a super meat boy.
It's very possible that you've seen games with this mechanic before, I know that this isn't the first game with it :D
I'll keep the speed thing in mind, I might make a longer version of this eventually. For this I didn't have time to properly balance the puzzle / platformer ratio so I understand that the player might feel too fast for the more puzzle heavy levels.
I'm afraid I fall in the camp that views it more as a bunch of random stuff thrown together than a cohesive and fun game, although the graphic effects were pretty nice.
This is really well done. My only suggestion would be to have the player automatically repeat jumping if you keep a jump key held down since there are places where you might want to sit around and do that.
If you saved the players' data in PlayerPrefs and then had everyone lose their data when the update to reduce slipperiness was posted then you should read this to make that not happen for future Unity games
https://3p0ch.newgrounds.com/news/post/1086279
If you like hard games try my Daxolissian System series
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Joined on 2/13/10