I was completely blindsided by an animation on NewGrounds about impossibly huge swords that didn't end up devolving into a cock joke, but this had me LMAO.
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I was completely blindsided by an animation on NewGrounds about impossibly huge swords that didn't end up devolving into a cock joke, but this had me LMAO.
I did consider it
While I normally like your battle descriptions, in this case the extra syllables in Argentina and Argentine threw me for a loop. Would that be how the Brits pronounce it?
Thanks for the feedback.
I had to speak really fast to fit this into YouTubes shorts time limit, so it's just poor pronunciation on my part.
WHAT THE F&^@*$ IS WRONG WITH "EPOCH"!?
Dude... your game's bugged.
The graphics, music, and puzzling are all top notch. Levels 10 and 18 gave me the most head scratching, and level 19 was sort of a head-slapper when I realized a logical truth that made it much easier to approach. My only slight gripe is that on level 20 I started to notice some lag playing in Firefox on Windows on a laptop that doesn't usually lag even with the graphics-intensive games from Low Poly Day, not enough to make me not want to play it, but if it got much worse then it could be an issue.
Edit: It was lagging slightly from the very start of level 20 and throughout it. To see if it's anything else I might have running, I switched from Nymble 2 to 500 Caliber Contract without closing anything beforehand and it had a couple of brief pauses when it rendered something for the first time but not constant lag throughout (and 500 Caliber is the most graphics intensive game I could think of on NewGrounds).
And I just tested it on a chromium browser, and it doesn't have any noticeable lag, so it might be a minor firefox issue and probably not worth worrying about if that's not your ultimate target platform anyway.
Thanks for the detailed feedback! Yes, some of the harder levels can be approached in many different ways. Glad to hear you figured it out.
Yeah, the lag issue is challenging. Since I am planning to release this for either mobile or desktop eventually, web optimization isn't really at the top of my to-do list, but I try to when I can.
1. Do you recall if it happened right at the start of level 20? Or when you reached a certain point?
2. Do you know if you had any other graphic-intensive processes running? Sometimes I have a video or another animation playing and I forgot about it, which can also slow down the game.
I'm on a Mac, but I'll try running it in Firefox to see. It seems to run fine on Chrome/Brave on Mac for me.
Same issue as JFMV763: the game lags and stutters bad enough during Day 2 that playing it isn't fun. It happens in both Firefox and Chromium browsers on my Windows laptop and isn't fixed by reloading the page and continuing. Hopefully it's something that's easy to fix by giving an option for lower graphics quality, but I suspect there's more likely a programming issue because I'm playing on a laptop that ran 500 Caliber and Daxolissian System fine.
The art is absolutely amazing. I didn't really like how the player's movement felt though.
-- Yep, whatever you just did has fixed it, I just played through without any lag now.
Issue fixed ! No more lag
Disclaimer: I admit IDK squat about dubstep. That said, my main critique is that this sounds like a series of great hooks that are done sequentially but without seeming like they're really part of a cohesive song. Maybe this upload is meant to be just that, and more of a teaser than a typical song, but I think it'd be a lot more memorable if it had like a chorus or something that I could point to and say "ah, that's the part that people will recognize as being this song". That said, these are great hooks and could probably be fairly easily turned into such a song if you wanted.
Thanks for your feedback! Two new tracks will be released on March 27, I hope they will call you back!
I'm blown away by the effect those bells created and I've lost count of how many times this has looped by now. Nice job, man.
Thank you for the kind words, I am too very entranced by these magical bells.
Thank you for the review, as not many do anymore.
ZieGie
I really like the ambient background effects. At 0:45 the lead keyboard switches from its intro to playing a melody of all whole notes; I definitely prefer the former to the latter. The melody is nice for a few measures, but it soon seems like there ought to me more complexity to it. Going back to an approach like in the intro seems appropriate at that point. If the keyboard is really meant to play more of a background role than a lead at that point, maybe back off its volume or increase the volume of the other instruments to let them shine through more.
If you like hard games try my Daxolissian System series
Cat
Scientist
Read the manual & try stuff
So Cal
Joined on 2/13/10